Unity执行'platform read'报错'No active platform present',该怎么正确设置构建目标平台?
创作声明:本文部分内容由AI辅助生成(AIGC),仅供参考
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unity调用相机拍照截屏保存到相册并刷新
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android_Profiler真机调试说明文档
利用Unity3D自带的Profiler工具来测试真机游戏性能,在经历过网上众说纷纭的方法后,终于能够总结出一套能够使用的流程。文档中列出了详细的操作流程,附有视图,提供作者踩坑过程中的参考的各种文档。总之,如果你查过众多的文档还是不能在真机上运行Profiler,我相信,这篇文档能够给你提供帮助。
FairyGUI-Unity-Plugin-3.4.0.zip
-------------------- FairyGUI Copyright © 2014-2020 FairyGUI.com Version 3.4.0 support@fairygui.com -------------------- FairyGUI is a flexible UI framework for Unity, working with the professional FREE Game UI Editor: FairyGUI Editor. Download the editor from here: http://en.fairygui.com/ -------------------- Get Started -------------------- Run demos in Assets/FairyGUI/Examples/Scenes. The UI project is in Examples-UIProject.zip, unzip it anywhere. Use FairyGUI Editor to open it. Using FairyGUI in Unity: * Place a UIPanel in scene by using editor menu GameObject/FairyGUI/UIPanel. * Or using UIPackage.CreateObject to create UI component dynamically, and then use GRoot.inst.AddChild to show it on screen. ----------------- Version History ----------------- 3.4.0 - NEW: Add multi-display support. - NEW: Add API DynamicFont(name, font). - IMPROVED: Compatibility with 2018.3. - FIXED: Incorrect letter spacing on mobile platform. - FIXED: Same transition hook may be called twice. - FIXED: Exception raised when texture was disposed before object was disposed. 3.3.0 - NEW: Add textfield maxwidth feature. - NEW: Add API to query package dependencies. - IMPROVED: Graphics module refactor. Now it is more convenient to create various shapes(pie, lines, polygon etc) and do mesh deform. Memory usage on building mesh is also dropped. Also supports automatically setup uv for arbitrary quad to avoid seam between 2 triangles. All shaders are updated, don't forget to replace shaders in your project. - IMPROVED: Text-Brighter mechanism is removed, so FairyGUI-Text-Brighter.shader is removed. - IMPROVED: Add support for shrinking multi-line text. - IMPROVED: Improve Lua support. 3.2.0 - NEW: Add DisplayObjectInfo component. Define script symbol FAIRYGUI_TEST to enable it. - FIXED: A virtual list scrolling bug. - FIXED: A BlendMode bug. 3.1.0 - NEW: Draw extra 8 directions instead of 4 directions to archive text outline effect. Toggle option is UIConfig.enhancedTextOutlineEffect. - IMPROVED: Eexecution efficiency optimizations. - IMPROVED: GoWrapper now supports multiple materials. - FIXED: Correct cleanup action for RemovePackage. 3.0.0 From this version, we change package data format to binary. Editor version 3.9.0 with 'binary format' option checked in publish dialog is required to generating this kind of format. Old XML format is not supported anymore. - NEW: Add UIPackage.UnloadAssets and UIPackage.ReloadAssets to allow unload package resources without removing the package. - NEW: Add TransitionActionType.Text and TransitionActionType.Icon. 2.4.0 - NEW: GTween is introduced, DOTween is no longer used inside FairyGUI. - NEW: Transitions now support playing partially and pausing. - IMPROVED: Change the way of registering bitmap font. - FIXED: A GButton pivot issue. - FIXED: Correct text align behavior. 2.3.0 - NEW: Allow loader to load component. - NEW: Add text template feature. - FIXED: Exclude invisible object in FairyBatching. 2.2.0 - NEW: Modify shaders to fit linear color space. - IMPROVED: Improve relation system to handle conditions that anchor is set. - IMPROVED: Eliminate GC in transition. - FIXED: Fixed a bug of unloading bundle in UIPackage. - FIXED: Fixed issue that some blend mode(multiply, screen) works improperly. 2.1.0 - NEW: Add GGraph.DrawRoundRect. - NEW: Add FillType.ScaleNoBorder. - FIXED: Repair potential problems of virtual list. - FIXED: Fixed a bug in handling shared materials. 2.0.0 - NEW: RTL Text rendering support. Define scripting symbols RTL_TEXT_SUPPORT to enabled it. - NEW: Support for setting GObject.data in editor. - NEW: Support for setting selectedIcon of list item in editor. - IMPROVED: Add UIConfig.depthSupportForPaitingMode. - IMPROVED: Set sorting order of popup automatically. - FIXED: Fixed a text layout bug when line spacing is negative. - FIXED: Reset ScrollPane.draggingPane when an active scrollPane is being disposed. - FIXED: Fixed a bug of skew rendering.
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