unable to perform this action because the process is running.

### 如何处理进程运行时无法执行特定操作的问题 当遇到“unable to perform this action because the process is running”的错误提示时,通常意味着当前的操作可能会影响正在运行的进程状态或其资源。为了安全起见,操作系统或其他管理工具会阻止此类操作。 #### 方法一:终止并重启目标进程 如果允许中断服务,在不影响业务连续性的前提下,可以选择先停止该进程再进行必要的维护工作: 1. 使用任务管理器(Windows)、`ps aux | grep <process_name>` 和 `kill -9 PID`(Linux/macOS) 查找并强制关闭有问题的服务实例; 2. 完成所需更改后重新启动应用程序; 这种方法简单直接但可能会造成短暂的服务不可用情况。 #### 方法二:动态调整配置而不需停机 对于支持热更新特性的应用来说,则可以在不打断现有连接的情况下完成某些类型的变更: - 修改外部依赖项(如数据库链接字符串),通过环境变量传递给程序; - 利用插件机制加载新的功能模块而无需完全重建整个项目结构; 不过这取决于具体软件的设计模式以及所处平台的支持程度[^1]。 #### 方法三:利用调试工具介入 针对开发环境中遇到此问题的情况,可以通过设置断点来暂停指定位置上的线程活动以便于排查故障原因: - 对于 C/C++ 类型的语言,在 Visual Studio Code 中按照说明文档中的指示正确安装扩展包之后编辑 `.vscode/launch.json` 文件加入如下字段 `"stopOnEntry": true`, 这样每次启动都会自动停留在入口函数等待进一步指令[^3]; ```json { "version": "0.2.0", "configurations": [ { "name": "(gdb) Launch", "type": "cppdbg", "request": "launch", "program": "${workspaceFolder}/build/main.exe", "args": [], "stopAtEntry": false, "cwd": "${fileDirname}", "environment": [], "externalConsole": false, "MIMode": "gdb", "setupCommands": [ { "description": "Enable pretty-printing for gdb", "text": "-enable-pretty-printing", "ignoreFailures": true } ], "preLaunchTask": "C/C++: g++.exe build active file" } ] } ``` 请注意上述方法的选择应基于实际应用场景考量,并非所有场景都适用同一种解决方案。

创作声明:本文部分内容由AI辅助生成(AIGC),仅供参考

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计算机二级通关宝库:Python 考点速查与公共基础知识精讲

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Bochs - The cross platform IA-32 (x86) emulator

Bochs - The cross platform IA-32 (x86) emulator

Changes in 2.4.6 (February 22, 2011): Brief summary : - Support more host OS to run on: - Include win64 native binary in the release. - Fixed failures on big endian hosts. - BIOS: Support for up to 2M ROM BIOS images. - GUI: select mouse capture toggle method in .bochsrc. - Ported most of Qemu's 'virtual VFAT' block driver (except runtime write support, but plus FAT32 suppport) - Added write protect option for floppy drives. - Bugfixes / improved internal debugger + instrumentation. Detailed change log : - CPU and internal debugger - Implemented Process Context ID (PCID) feature - Implemented FS/GS BASE access instructions support (according to document from http://software.intel.com/en-us/avx/) - Rewritten from scratch SMC detection algorithm - Implemented fine-grained SMC detection (on 128 byte granularity) - Bugfixes for CPU emulation correctness and stability - Fixed failures on Big Endian hosts ! - Print detailed page walk information and attributes in internal debugger 'page' command - Updated/Fixed instrumentation callbacks - Configure and compile - Bochs now can be compiled as native Windows x86-64 application (tested with Mingw gcc 4.5.1 and Microsoft Visual Studio Express 2010) - Added ability to configure CPUID stepping through .bochsrc. The default stepping value is 3. - Added ability to disable MONITOR/MWAIT support through .bochsrc CPUID option. The option is available only if compiled with --enable-monitor-mwait configure option. - Determine and select max physical address size automatically at configure time: - 32-bit physical address for 386/486 guests - 36-bit physical address for PSE-36 enabled Pentium guest - 40-bit physical address for PAE enabled P6 or later guests - Update config.guess/config.sub scripts to May 2010 revisions. - Update Visual Studio 2008 project files in build/win32/vs2008ex-workspace.zip - Added Bochs compilation timestamp after Bochs version string. - GUI and display libraries (Volker) - Added new .bochsrc option to select mouse capture toggle method. In addition to the default Bochs method using the CTRL key and the middle mouse button there are now the choices: - CTRL+F10 (like DOSBox) - CTRL+ALT (like QEMU) - F12 (replaces win32 'legacyF12' option) - display library 'x' now uses the desktop size for the maximum guest resolution - ROM BIOS - Support for up to 2M ROM BIOS images - I/O Devices - 3 new 'pseudo device' plugins created by plugin separation (see below) - Fixes for emulated DHCP in eth_vnet (patch from @SF tracker) - Added support for VGA graphics mode with 400 lines (partial fix for SF bug #2948724) - NE2K: Fixed "send buffer" command issue on big endian hosts - USB - converted common USB code plus devices to the new 'usb_common' plugin Now the USB device classes no longer exist twice if both HC plugins are loaded. - added 'pseudo device' in common USB code for the device creation. This makes the HCs independent from the device specific code. - USB MSD: added support for disk image modes (like ATA disks) - USB printer: output file creation failure now causes a disconnect - re-implemented "options" parameter for additional options of connected devices (currently only used to set the speed reported by device and to specify an alternative redolog file of USB MSD disk image modes) - hard drive - new disk image mode 'vvfat' - ported the read-only part of Qemu's 'virtual VFAT' block driver - additions: configurable disk geometry, FAT32 support, read MBR and/or boot sector from file, volatile write support using hdimage redolog_t class, optional commit support on Bochs exit, save/restore file attributes, 1.44 MB floppy support, set file modification date/time - converted the complete hdimage stuff to the new 'hdimage' plugin - new hdimage method get_capabilities() that can return special flags - vmware3, vmware4 and vvfat classes now return HDIMAGE_HAS_GEOMETRY flag - other disk image modes by default return HDIMAGE_AUTO_GEOMETRY if cylinder value is set to 0 - multiple sector read/write support for some image modes - new log prefix "IMG" for hdimage messages - floppy - added write protect option for floppy drives (based on @SF patch by Ben Lunt) - vvfat support - bugfix: close images on exit - SB16 - converted the sound output module stuff to the new 'soundmod' plugin - SF patches applied [3164945] hack to compile under WIN64 by Darek Mihocka and Stanislav [3164073] Fine grain SMC invalidation by Stanislav [1539417] write protect for floppy drives by Ben Lunt [2862322] fixes for emulated DHCP in eth_vnet - these S.F. bugs were closed/fixed [2588085] Mouse capture [3140332] typo in mf3/ps2 mapping of BX_KEY_CTRL_R [3111577] No "back" option in log settings [3108422] Timing window in NE2K emulation [3084390] Bochs won't load floppy plugin right on startup [3043174] Docbook use of '_' build failure [3085140] Ia_arpl_Ew_Rw definition of error [3078995] ROL/ROR/SHL/SHR modeling wrong when dest reg is 32 bit [2864794] BX_INSTR_OPCODE in "cpu_loop" causes crash in x86_64 host [2884071] [AIX host] prefetch: EIP [00010000] > CS.limit [0000ffff] [3053542] 64 bit mode: far-jmp instruction is error [3011112] error compile vs2008/2010 with X2APIC [3002017] compile error with vs 2010 [3009767] guest RFLAGS.IF blocks externel interrupt in VMX guest mode [2964655] VMX not enabled in MSR IA32_FEATURE_CONTROL [3005865] IDT show bug [3001637] CMOS MAP register meaning error [2994370] Cannot build with 3DNow support - these S.F. feature requests were closed/implemented [1510142] Native Windows XP x64 Edition binary [1062553] select mouse (de)activation in bochsrc [2930633] legacy mouse capture key : not specific enough [2930679] Let user change mouse capture control key [2803538] Show flags for pages when using "info tab" ------------------------------------------------------------------------- Changes in 2.4.5 (April 25, 2010): Brief summary : - Major configure/cpu rework allowing to enable/disable CPU options at runtime through .bochsrc (Stanislav) - Bugfixes for CPU emulation correctness and stability - Implemented X2APIC extensions (Stanislav) - Implemented Intel VMXx2 extensions (Stanislav) - Extended VMX capability MSRs, APIC Virtualization, X2APIC Virtualization, Extended Page Tables (EPT), VPID, Unrestricted Guests, new VMX controls. - Implemented PCLMULQDQ AES instruction - Extended Bochs internal debugger functionality - USB HP DeskJet 920C printer device emulation (Ben Lunt) Detailed change log : - Configure rework - Deprecate --enable-popcnt configure option. POPCNT instruction will be enabled automatically iff SSE4_2 is supported (like in hardware). - Make --ignore-bad-msrs runtime option in .bochsrc. Old --ignore-bad-msrs configure option is deprecated and should not be used anymore. - Enable changing part of CPU functionality at runtime through .bochsrc. - Now you could enable/disable any of SSEx/AES/MOVBE/SYSENTER_SYSEXIT/XSAVE instruction sets using new CPUID option in .bochsrc. - When x86-64 support is compiled in, you could enable/disable long mode 1G pages support without recompile using new CPUID option in .bochsrc. Configure options: --enable-mmx, --enable-sse, --enable-movbe, --enable-xsave, --enable-sep, --enable-aes, --enable-1g-pages are deprecated and should not be used anymore. - Local APIC configure option --enable-apic is deprecated and should not be used anymore. The LAPIC option now automatically determined from other configure options. XAPIC functionality could be enabled using new CPUID .bochsrc option. - Changed default CPU configuration (generated by configure script with default options) to BX_CPU_LEVEL=6 with SSE2 enabled. - CPU - Implemented PCLMULQDQ AES instruction - Implemented X2APIC extensions / enable extended topology CPUID leaf (0xb), in order to enable X2APIC configure with --enable-x2apic - Implemented Intel VMXx2 extensions: - Enabled extended VMX capability MSRs - Implemented VMX controls for loading/storing of MSR_PAT and MSR_EFER - Enabled/Implemented secondary proc-based vmexec controls: - Implemented APIC virtualization - Implemented Extended Page Tables (EPT) mode - Implemented Descriptor Table Access VMEXIT control - Implemented RDTSCP VMEXIT control - Implemented Virtualize X2APIC mode control - Implemented Virtual Process ID (VPID) - Implemented WBINVD VMEXIT control - Implemented Unrestricted Guest mode In order to enable emulation of VMXx2 extensions configure with --enable-vmx=2 option (x86-64 must be enabled) - Bugfixes for CPU emulation correctness - Fixed Bochs crash when accessing the first byte above emulated memory size - Internal Debugger - Introduced range read/write physical watchpoints - Allow reloading of segment registers from internal debugger - Improved verbose physical memory access tracing - BIOS - Fix MTRR configuration (prevented boot of modern Linux kernels) - Fix interrupt vectors for INT 60h-66h (reserved for user interrupt) by setting them to zero - Fix BIOS INT13 function 08 when the number of cylinders on the disk = 1 - I/O Devices - USB HP DeskJet 920C printer device emulation (Ben Lunt) - Misc - Updated Bochs TESTFORM to version 0.5 - SF patches applied [2864402] outstanding x2apic patches by Stanislav [2960379] Fix build with -Wformat -Werror=format-security by Per Oyvind Karlsen [2938273] allow instrumentation to change execute by Konrad Grochowski [2926072] Indirection operators in expressions by Derek Peschel [2914433] makesym.perl misses symbols by John R. Jackson [2908481] USB Printer by Ben Lunt - these S.F. bugs were closed/fixed [2861662] dbg_xlate_linear2phy needs to be updated [2956217] INT13 AH=8 returns wrong values when cylinders=1 [2981161] Allow DMA transfers to continue when CPU is in HALT state [2795115] NX fault could be missed [2964824] bad newline sequence in aspi-win32.h [913419] configure options and build process needs some work [2938398] gdbstub compile error with x86_64 enabled [2734455] shutdown/reset type 05 should reinit the PICs [1921294] extended memory less than 1M wrong size [1947249] BX_USE_EBDA_TABLES and MP table placement [1933859] BX_USE_EBDA_TABLES and memory overlapping [2923680] "help dregs" is a syntax error [2919661] CPU may fail to do 16bit near call [2790768] Memory corruption with SMP > 32, Panic BIOS Keyboard Error [2902118] interrupts vectors 0x60 to 67 should be NULL ! [2912502] Instruction Pointer behaving erratically [2901047] Bochs crashed, closed by guest os [2905385] Bochs crash [2901481] Instruction SYSRET and SS(PL) [2900632] Broken long mode RETF to outer priviledge with null SS [1429011] Use bx_phyaddr_t for physaddr vars and bx_adress for lin adr - these S.F. feature requests were closed/implemented [2955911] RPM preuninstall scriptlet removes /core [2947863] don't abort on unrecognised options [2878861] numerics in the disassembler output [2900619] make more CPU state changeable ------------------------------------------------------------------------- Changes in 2.4.2 (November 12, 2009): - CPU and internal debugger - VMX: Implemented TPR shadow VMEXIT - Bugfixes for CPU emulation correctness (mostly for VMX support). - Bugfixes and updates for Bochs internal debugger - On SMP system stepN command now affects only current processor - Memory - Bugfixes for > 32-bit physical address space. - Allow to emulate more physical memory than host actually could or would like to allocate. For more details look for new .bochsrc 'memory' option. - Cleanup configure options - All paging related options now will be automatically determined according to --enable-cpu-level option. Related configure options --enable-global-pages, --enable-large-pages, --enable-pae, --enable-mtrr are deprecated now. Only 1G paging option still remaining unchanged. - Deprecate --enable-daz configure option. Denormals-are-zeros MXCSR control will be enabled automatically iff SSE2 is supported (like in hardware). - Deprecate --enable-vme configure option, now it will be supported iff CPU_LEVEL >= 5 (like in hardware). - I/O Devices - Bugfixes for 8254 PIT, VGA, Cirrus-Logic SVGA, USB UCHI - SF patches applied [2817840] Make old_callback static by Mark Marshall [2874004] fix for VMWRITE instruction by Roberto Paleari [2873999] fix CS segment type during fast syscall invocation by Roberto Paleari [2864389] Debugger gui maximize on startup by Thomas Nilsen [2817868] Rework loops in the memory code by Mark Marshall [2812948] PIT bug by Derek - these S.F. bugs were closed/fixed [2833504] GUI debugger bug-about GDT display [2872244] BIOS writes not allowed value to MTRR MSR causing #GP [2885383] SDL GUI memory leak [2872290] compilation in AIX5.3 ML10 failes [2867904] crash with cirrus bx_vga_c::mem_write [2851495] BIOS PCI returns with INT flag = 0 [2860333] vista 64 guest STOP 109 (GDT modification) [2849745] disassembler bug for 3DNow and SSE opcodes [1066748] Wrong registers values after #RESET, #INIT [2836893] Regression: Windows XP installer unable to format harddrive [2812239] VMX: VM-Exit: Incorrect instruction length on software int [2814130] bx_debug lex/yacc files incorrectly generated [2813199] MP Tables Missing From BIOS [2824093] VMX exception bug [2811909] VMX : CS Access-rights Type.Accessed stays 0 [2810571] Compile Errors on OSX [2823749] GCC regression or VM_EXIT RDMSR/WRMSR bug [2815929] Vista/XP64 unnecessary panic [2803519] Wrong example in man page bochsrc - these S.F. feature requests were closed/implemented [422766] Large Memory configurations [1311287] Idea for a better GUI [455971] USB support [615363] debugger shortcut for repeat last cmd ------------------------------------------------------------------------- Changes in 2.4.1 (June 7, 2009): - Fixed bunch of CPUID issues - Bochs is now able to install and boot 64-bit Windows images! (special thanks to Mark Ebersole for his patch) - Several bugfixes in CPU emulation (mostly for x87 instructions) - Fixed two critical deadlock bugs in the Win32 gui (patches from @SF tracker) - Fixes related to the 'show ips' feature - removed conflicting win32-specific alarm() functions ('win32' and 'sdl' gui) - feature now works in wx on win32 - Added support for gdb stub on big endian machine (patch by Godmar Back) - Rewritten obsolete hash_map code in dbg symbols module (patch from @SF) - BIOS: implemented missing INT 15h/89h (patch by Sebastian Herbszt) ------------------------------------------------------------------------- Changes in 2.4 (May 3, 2009): Brief summary : - Added graphical Bochs debugger frontend for most of the supported platforms. - Thanks for Chourdakis Michael and Bruce Ewing. - Many new CPU features in emulation - Support for > 32 bit physical address space and configurable MSRs - VMX, 1G pages in long mode, MOVBE instruction - Bugfixes for CPU emulation correctness, debugger and CPU instrumentation. - New config interface 'win32config' with start and runtime menu - USB: added OHCI support, external hub and cdrom - Added user plugin interface support. Detailed change log : - CPU and internal debugger - Support for VMX hardware emulation in Bochs CPU, to enable configure with --enable-vmx option Nearly complete VMX implementation, with few exceptions: - Dual-monitor treatment of SMIs and SMM not implemented yet - NMI virtualization, APIC virtualization not implemented yet - VMENTER to not-active state not supported yet - No advanced features like Extended Page Tables or VPID - Support for configurable MSR registers emulation, to enable configure with --enable-configurable-msrs option Look for configuration example in .bochsrc and msrs.def - Support new Intel Atom(R) MOVBE instruction, to enable configure with --enable-movbe option - Support for 1G pages in long mode, to enable configure with --enable-1g-pages option - Support for > 32 bit physical address space in CPU. Up to 36 bit could be seen in legacy mode (PAE) and up to 40 bit in x86-64 mode. Still support the same amount of the physical memory in the memory object, so system with > 4Gb of RAM yet cannot be emulated. To enable configure with --enable-long-phy-address option. - Implemented modern BIOSes mode limiting max reported CPUID function to 3 using .bochsrc CPU option. The mode is required in order to correctly install and boot WinNT. - Added ability to configure CPUID vendor/brand strings through .bochsrc (patch from @SF by Doug Reed). - Many bugfixes for CPU emulation correctness (both x86 and x86-64). - Updated CPU instrumentation callbacks. - Fixed Bochs internal debugger breakpoints/watchpoints handling. - Configure and compile - Added ability to choose Bochs log file name and Bochs debugger log file name from Bochs command line (using new -log and -dbglog options) - Removed Peter Tattam's closed source external debugger interface from the code. - Removed --enable-guest2host-tlb configure option. The option is always enabled for any Bochs configuration. - Removed --enable-icache configure option. The option is always enabled for any Bochs configuration. Trace cache support still remains optional and could be configured off. - Added configure option to compile in GUI frontend for Bochs debugger, to enable configure with --enable-debugger-gui option. The GUI debugger frontend is enabled by default with Bochs debugger. - Removed --enable-port-e9-hack configure option. The feature now could be configured at runtime through .bochsrc. - Added configure option to enable/disable A20 pin support. Disabling the A20 pin support slightly speeds up the emulation. - reduced dependencies between source files for faster code generation - BIOS - Added S3 (suspend to RAM) ACPI state to BIOS (patch by Gleb Natapov) - Implemented MTRR support in the bios (patches by Avi Kivity and Alex Williamsion with additions by Sebastian Herbszt) - Bug fixes - I/O Devices - Added user plugin support - remaining devices converted to plugins: pit, ioapic, iodebug - added 'plugin_ctrl' bochsrc option to control the presence of optional device plugins without a separate option. By default all plugins are enabled. - added register mechanism for removable mouse and keyboard devices - Hard drive / cdrom - PACKET-DMA feature now supported by all ATAPI commands - ATAPI command 0x1A added (based on the Qemu implementation) - sb16 - Added ALSA sound support on Linux (PCM/MIDI output) - FM synthesizer now usable with MIDI output (simple piano only) - Fixed OPL frequency to MIDI note translation - Fixed MIDI output command - keyboard - added keyboard controller commands 0xCA and 0xCB - USB - USB code reorganized to support more HC types and devices - added USB OHCI support written by Ben Lunt - added external USB hub support (initial code ported from Qemu) - added USB cdrom support (SCSI layer ported from Qemu) - added status bar indicators to show data transfer - VGA - VBE video memory increased to 16 MB - implemented changeable VBE LFB base address (PCI only, requires latest BIOS and VGABIOS images) - I/O APIC - implemented I/O APIC device hardware reset - Config interface - new config interface 'win32config' with start and runtime menu is now the default on Windows ('textconfig' is still available) - win32 device config dialogs are now created dynamicly from a parameter list (works like the wx ParamDialog) - changes in textcofig and the wx ParamDialog for compatibility with the new win32 dialog behaviour - Bochs param tree index keys are case independent now - some other additions / bugfixes in the simulator interface code - Misc - updated LGPL'd VGABIOS to version 0.6c - Updated Bochs TESTFORM to version 0.4 - SF patches applied [2784858] IO Handler names are not compared properly [2712569] Legacy bios serial data buffer timeout bug by grybranix [2655090] 64 bit BSWAP with REX.W broken by M. Eby [2645919] CR8 bug when reading by M. Eby [1895665] kvm: bios: add support to memory above the pci hole by Izik Eidus [2403372] rombios: check for valid cdrom before using it by Sebastian [2307269] acpi: handle S3 by Sebastian [2354134] TAP networking on Solaris/Sparc repaired [2144692] The scsi device can not complete its writing data command by naiyue [1827082] [PATCH] Configurable CPU vendor by Marcel Sondaar [2217229] Panic on EBDA overflow in rombios32 by Sebastian [2210194] Log pci class code by Sebastian [1984662] red led for disk write and titlebar mod by ggbsf [2142955] Fix for monitor/mwait by Doug Gibson [2137774] Patch to fix bug: cdrom: read_block: lseek returned error by Gabor Olah [2134642] Fix scan_to_scanascii table for F11 and F12 by Ben Guthro & Steve Ofsthun [2123036] sdl fullscreen fix by ggbsf [2073039] Remove CMOS accsess from AML code by Gleb Natapov [2072168] smbios: add L1-L3 cache handle to processor information by Sebastian [2055416] bochsrc cpu options for cpuid vendor and brand string by Doug Reed [2035278] rombios: Fix return from BEV via retf by Sebastian [2035260] rombios: El Torito load segment fix by Sebastian [2031978] Fix VMware backdoor command 0Ah by Jamie Lokier [2015277] Remove obsolete comment about DATA_SEG_DEFS_HERE hack by Sebastian [2011268] Set new default format and unit only if both are supported by Sebastian [2001919] gdbstub: fix qSupported reply by Sebastian [2001912] gdbstub: enclose packet data by apostrophes by Sebastian [1998071] fix missing SIGHUP and SIGQUIT with term ui on mingw by Sebastian [1998063] fix wrong colors with term ui by Sebastian [1995064] Compile fix needed for --enable-debugger and gcc 4.3 by Hans de Goede [1994564] Fix typo in RDMSR BX_MSR_MTRRFIX16K_A0000 by Sebastian [1994396] Change hard_drive_post #if by Sebastian [1993235] TESTFORM email address update by Sebastian [1992322] PATCH: fix compilation of bochs 2.3.7 on bigendian machines by Hans de Goede [1991280] Shutdown status code 0Ch handler by Sebastian [1990108] Shutdown status code 0Bh handler by Sebastian [1988907] Shutdown status code 0Ah handler by Sebastian [1984467] two typos in a release! (2.3.7) [1981505] Init PIIX4 PCI to ISA bridge and IDE by Sebastian - these S.F. bugs were closed/fixed [2784148] an integer overflow BUG of Bochs-2.3.7 source code [2695273] MSVC cpu.dsp failure in 2.3.7.zip [616114] Snapshot/Copy crash on Win2K [2628318] 'VGABIOS-latest' bug [1945055] can't 'make install' lastest bochs on loepard [2031993] Mac OS X Makefile bug [1843199] install error on mac osx [2710931] Problem compiling both instrumentation and debugger [2617003] ExceptionInfo conflicts with OS X api [2609432] stepping causes segfault (CVS) [2605861] compile error with --enable-smp [1757068] current cvs(Jul19, 07) failed to boot smp [2426271] cannot get correct symbol entry [2471982] VGA character height glitches [1659659] wrong behaviour a20 at boot [1998027] minwg + --with-term + --with-out-win32 = link failure [1871936] bochs-2.3.6 make fails on wx.cc [1684666] info idt for long mode [2105989] could not read() hard drive image file at byte 269824 [1173093] Debugger totally not supports x86-64 [1803018] new win32debug dialog problems [2141679] windows vcc build broken [2162824] latest cvs fails to compile [2164506] latest bochs fails to start [2129223] MOV reg16, SS not working in real mode due to dead code [2106514] RIS / startrom.com install ALMOST works [2123358] SMP (HTT): wbinvd executed by CPU1 crashes CPU0 [2002758] Arch Linux: >>PANIC<< ATAPI command with zero byte count [2026501] El Torito incorrect boot segment:offset [2029758] BEV can return via retf instead of int 18h [2010173] x command breaks after one error about x/s or x/i [1830665] harddrv PANIC: ATAPI command with zero byte count [1985387] fail to make using gcc4 with --enable-debugger [1990187] testform feedback [1992138] Misspell in cpu/ia_opcodes.h - these S.F. feature requests were closed/implemented [2175153] Update MSVC project files [658800] front end program and bios [1883370] Make cd and floppy images more usable [422783] change floppy size without restarting [2552685] param tree names should be case insensitive [1214659] PC Speaker emu turnoff. Plugin Controll. [1977045] support 40 bit physical address [1506385] Intel Core Duo VT features [1429015] Support for user plugins [1488136] debugger access to floppy controller [1363136] Full debugger SMP and 64 bit support [2068304] Support for ACPI [431032] debugger "x" command [423420] profiling ideas (SMF) [445342] Add FM support? [928439] alsa ------------------------------------------------------------------------- Changes in 2.3.7 (June 3, 2008): Brief summary : + More optimizations in CPU code - Bochs 2.3.7 is more than 2x faster than Bochs 2.3.5 build ! - Implemented LBA48 support in BIOS - Added memory access tracing for Bochs internal debugger - Implemented Intel(R) XSAVE/XRSTOR and AES instruction set extensions - Many fixes in CPU emulation and internal debugger - MenuetOS64 floppy images booting perfect again ! - updated LGPL'd VGABIOS to version 0.6b Detailed change log : - CPU - Support of XSAVE/XRSTOR CPU extensions, to enable configure with --enable-xsave option - Support of AES CPU extensions, to enable configure with --enable-aes option - Fixed Bochs failure on RISC host machines with BxRepeatSpeedups optimization enabled - Implemented SYSENTER/SYSEXIT instructions in long mode - More than 100 bugfixes for CPU emulation correctness (both x86 and x86-64) - MenuetOS64 floppy images booting perfect again ! - Updated CPU instrumentation callbacks - Bochs Internal Debugger and Disassembler - Added memory access tracing for Bochs internal debugger, enable by typing 'trace-mem on' in debugger command line - Many bug fixes in Bochs internal debugger and disassembler - System BIOS (Volker) - Implemented LBA48 support - Added generation of SSDT ACPI table that contains definitions for available processors - Added RTC device to ACPI DSDT table - Added implementation of SMBIOS - I/O devices (Volker) - VGA - Implemented screen disable bit in sequencer register #1 - Implemented text mode cursor blinking - Serial - new serial modes 'pipe-server' and 'pipe-client' for win32 - new serial mode 'socket-server' - Configure and compile - Fixed configure bug with enabling of POPCNT instruction, POPCNT instruction should be enabled by default when SSE4.2 is enabled. - Removed --enable-magic-breakpoint configure option. The option is automatically enabled if Bochs internal debugger is compiled in. It is still possible to turn on/off the feature through .bochsrc. - Allow boot from network option in .bochsrc - Added Bochs version info for Win32 - Display libraries - implemented text mode character blinking in some guis - improved 'X' gui runtime dialogs - SF patches applied [1980833] Fix shutdown status code 5h handler by Kevin O'Connor [1928848] "pipe" mode for serial port (win32 only) by Eugene Toder [1956843] Set the compatible pci interrupt router back to PIIX by Sebastian [1956366] Do not announce C2 & C3 cpu power state support by Igor Lvovsky [1921733] support for LBA48 by Robert Millan [1938185] Fix link problem with --enable-debugger by Sebastian [1938182] Makefile.in - use @IODEV_LIB_VAR@ by Sebastian [1928945] fix for legacy rombios - e820 map and ACPI_DATA_SIZE by Sebastian [1925578] rombios32.c - fix ram_size in ram_probe for low memory setup by Sebastian [1908921] rombios32.c - move uuid_probe() call by Sebastian [1928902] improvements to load-symbols by Eugene Toder [1925568] PATCH: msvc compilation by Eugene Toder [1913150] rombios.c - e820 cover full size if memory <= 16 mb by Alexander van Heukelum [1919804] rombios.c - fix and add #ifdef comments by Sebastian [1909782] rombios.c - remove segment values from comment by Sebastian [1908918] SMBIOS - BIOS characteristics fix by Sebastian [1901027] BIOS boot menu support (take 3) [1902579] rombios32.c - define pci ids by Sebastian [1859447] Pass segment:offset to put_str and introduce %S by Sebastian [1889057] rombios.c - boot failure message by Sebastian [1891469] rombios.c - print BEV product string by Sebastian [1889851] Win32 version information FILEVERSION for bochs.exe by Sebastian [1889042] rombios.c - fix comment by Sebastian [1881500] bochsrc, allow boot: network by Sebastian [1880755] Win32 version information for bochs.exe by Sebastian [1880471] SMBIOS fix type 0 by Sebastian [1878558] SMBIOS fixes by Sebastian [1864692] SMBIOS support by Filip Navara [1865105] Move bios_table_area_end to 0xcc00 by Sebastian [1875414] Makefile.in - change make use by Sebastian [1874276] Added instrumentation for sysenter/sysexit by Lluis [1873221] TLB page flush: add logical address to instrumentation by Lluis [1830626] lba32 support by Samuel Thibault [1861839] Move option rom scan after floppy and hard drive post by Sebastian [1838283] Early vga bios init by Sebastian [1838272] rom_scan range parameter by Sebastian [1864680] Save CPUID signature by Filip Navara - these S.F. bugs were closed [1976171] Keyboard missing break code for enter (0x9C) [666433] physical read/write breakpoint sometimes fails [1744820] info gdt and info idt shows the entire tables [1755652] graphics: MenuetOS64 shows black screen [1782207] Windows Installer malfunction, Host=Linux, Guest=Win98SE [1697762] OS/2 Warp Install Failed [1952548] String to char * warnings [1940714] SYSENTER/SYSEXIT doesn't work in long mode [1422342] SYSRET errors [1923803] legacy rombios - e820 map and ACPI_DATA_SIZE [1936132] Link problem with --enable-debugger & --enable-disasm [1934477] Linear address wrap is not working [1424984] virtual machine freezes in Bochs 2.2.6 [1902928] with debugger cpu_loop leaves CPU with unstable state [1898929] Bochs VESA BIOS violates specs (banks == 1) [1569256] bug in datasegment change in long mode [1830662] ACPI: no DMI BIOS year, acpi=force is required [1868806] VGA blink enable & screen disable [1875721] Bit "Accessed" in LDT/GDT descriptors & #PF [1874124] bx_Instruction_c::ilen() const [1873488] bochs-2.3.6 make fails on dbg_main.cc - these S.F. feature requests were implemented [1422769] SYSENTER/SYSEXIT support in x86-64 mode [1847955] Version information for bochs(dbg).exe [939797] SMBIOS support ------------------------------------------------------------------------- Changes in 2.3.6 (December 24, 2007): Brief summary : + More than 25% emulation speedup vs Bochs 2.3.5 release! - Thanks to Darek Mihocka (http://www.emulators.com) for providing patches and ideas that made the speedup possible! + Up to 40% speedup vs Bochs 2.3.5 release with trace cache optimization! - Lots of bugfixes in CPU emulation - Bochs benchmarking support - Added emulation of Intel SSE4.2 instruction set Detailed change log : - CPU - Added emulation of SSE4.2 instruction set, to enable use --enable-sse=4 --enable-sse-extension configure options to enable POPCNT instruction only use configure option --enable-popcnt - Implemented MTRR emulation, to enable use --enable-mtrr configure option. MTRRs is enabled by default when cpu-level >= 6. - Implemented experimental MONITOR/MWAIT support including optimized MWAIT CPU state and hardware monitoring of physical address range, to enable use --enable-monitor-mwait configure option. - Removed hostasm optimizations, after Bochs rebenchmarking it was found that the feature bringing no speedup or even sometimes slows down emulation! - Merged trace cache optimization patch, the trace cache optimization is enabled by default when configure with --enable-all-optimizations option, to disable trace cache optimization configure with --disable-trace-cache - Many minor bugfixes in CPU emulation (both ia32 and x86-64) - Updated CPU instrumentation callbacks - Bochs Internal Debugger and Disassembler - Many fixes in Bochs internal debugger and disassembler, some debugger interfaces significantly changed due transition to the param tree architecture - Added support for restoring of the CPU state from external file directly from Bochs debugger - Configure and compile - Renamed configure option --enable-4meg-pages to --enable-large-pages. The option enables page size extensions (PSE) which refers to 2M pages as well. - Removed --enable-save-restore configure option, save/restore feature changed to be one of the basic Bochs features and compiled by default for all configurations. - Added new Bochs benchmark mode. To run Bochs in benchmark mode execute it with new command line option 'bochs -benchmark time'. The emulation will be automatically stopped after 'time' millions of emulation cycles executed. - Another very useful option for benchmarking of Bochs could be enabled using new 'print_timestamps' directive from .bochsrc: print_timestamps: enable=1 - Added --enable-show-ips option to all configuration scripts used to build release binaries, so all future releases will enjoy IPS display. - Enable alignment check in the CPU and #AC exception by default for --cpu-level >= 4 (like in real hardware) - SF patches applied [1491207] Trace Cache Speedup patch by Stanislav [1857149] Define some IPL values by Sebastian [1850183] Get memory access mode in BX_INSTR_LIN_READ by Lluis Vilanova [1841421] pic: keep slave_pic.INT and master_pic.IRQ_in bit 2 in sync by Russ Cox [1841420] give segment numbers in exception logs by Russ Cox [1801696] Allow Intel builds on Mac OS X [1830658] Fix >32GB disk banner by Samuel Thibault [1813314] Move #define IPL_* and typedef ipl_entry by Sebastian [1809001] Save PnP Option ROM Product Name string in IPL Boot Table by Sebastian [1821242] Fix for #1801285, Niclist.exe broken by Sebastian [1819567] Code warning cleanup [1816162] Update comment on bios_printf() by Sebastian [1811139] Trivial Fix when BX_PCIBIOS and BX_ROMBIOS32 not defined by Myles Watson [1811190] Improve HD recognition and CD boot by Myles Watson [1811860] Implement %X in bios_printf by Sebastian [1809649] printf %lx %ld %lu by Myles Watson [1809651] move BX_SUPPORT_FLOPPY by Myles Watson [1809652] dpte and Int13DPT fixes by Myles Watson [1809669] clip cylinders to 16383 in hard drive by Myles Watson [1799903] Build BIOS on amd64 by Robert Millan [1799877] Fix for parallel build (make -j2) by Robert Millan - these S.F. bugs were closed [1837354] website bug: View the Source link broken [1801268] Reset from real mode no longer working [1843250] Using forward slashes gives invalid filename [1823446] BIOS bug, local APIC #0 not detected [1801285] Niclist.exe broken [1364472] breakpoints sometimes don't work [994451] breakpoint bug [1801295] NSIS installer vs Windows Notepad [1715328] Unreal mode quirk [1503972] debugger doesn't debug first instruction on exception [1069071] div al, byte ptr [ds:0x7c18] fails to execute [1800080] Wrong "BX_MAX_SMP_THREADS_SUPPORTED" assertion - these S.F. feature requests were implemented [1662687] Download for Win32-exe with x64 Mode and debugging [604221] Debugger command: query lin->phys mapping ------------------------------------------------------------------------- Changes in 2.3.5 (September 16, 2007): Brief summary : - Critical problems fixed for x86-64 support in CPU and Bochs internal debugger - ACPI support - The release compiled with x86-64 and ACPI - Hard disk emulation supports ATA-6 (LBA48 addressing, UDMA modes) - Added emulation of Intel SSE4.1 instruction set Detailed change log : - CPU - Fixed critical bug with 0x90 opcode (NOP) handling in x86-64 mode - implied stack references where the stack address is not in canonical form should causes a stack exception (#SS) - Added emulation of SSE4.1 instruction set (Stanislav) - Do not save and restore XMM8-XMM15 registers when not in x86-64 mode - Fixed zero upper 32-bit part of GPR in x86-64 mode - CMOV_GdEd should zero upper 32-bit part of GPR register even if the 'cmov' condition was false ! - Implemented CLFLUSH instruction, report non-zero cache size in CPUID - Fixed PUSHA/POPA instructions behavior in real mode - Fixed detection of inexact result by FPU - Fixed denormals-are-zero (DAZ) handling by SSE convert instructions - Implemented Misaligned Exception Mask support for SSE (MXCSR[17]) - Implemented Alignment Check in the CPU and #AC exception, to enable use --enable-alignment-check configure option - General - 2nd simulation support in wxBochs now almost usable (simulation cleanup code added and memory leaks fixed) - Configure and compile - several fixes for MacOSX, OpenBSD and Solaris 10 - enable save/restore feature by default for all configurations - reorganized SSE configure options to match Intel(R) Programming Reference Manual, new option introduced for SSE extensions enabling. To enable Intel Core Duo 2 new instructions use --enable-sse=3 --enable-sse-extension enabling of SSE4.1 (--enable-sse=4) will enable SSE3 extensions as well - removed old PIT, always use new PIT written by Greg Alexander, removed configure option --enable-new-pit - I/O devices (Volker) - Floppy - partial non-DMA mode support (patch by John Comeau) - Hard drive / cdrom - hard disk emulation now supports ATA-6 (LBA48 addressing, UDMA modes) - VMWare version 4 disk image support added (patch by Sharvil Nanavati) - PCI - initial support for the PIIX4 ACPI controller - Serial - added support for 3-button mouse with Mousesystems protocol - USB - experimental USB device change support added - rewrite of the existing USB devices code - new USB devices 'disk' and 'tablet' (ported from the Qemu project) - Bochs internal debugger - fixed broken debugger "rc file" option (execute debugger command from file) - implementation of a gui frontend ("windebug") for win32 started - gdbstub now accepts connection from any host - several documentation updates - a lot of disasm and internal debugger x86_64 support fixes - Configuration interface - fixes and improvements to the save state dialog handling - Display libraries - text mode color handling improved in some guis - win32 fullscreen mode (patch by John Comeau) - System BIOS (Volker) - 32-bit PM BIOS init code for ACPI, PCI, SMP and SMM (initial patches by Fabrice Bellard) - PCI BIOS function "find class code" implemented - SF patches applied [1791000] 15h 8600h is reading the wrong stack frame by Sebastian [1791016] rombios32.c, ram_probe(), BX_INFO missing value by Sebastian [1786429] typo in bochsrc.5 by Sebastian [1785204] Extend acpi_build_table_header to accept a revision number by Sebastian [1766536] Partial Patch for Bug Report 1549873 by Ben Lunt [1763578] ACPI Table Revision 0 -> 1 [1642490] implement alignment check and #AC exception by Stanislav Shwartsman [1695652] [PATCH] .pcap pktlog and vnet PXE boot by Duane Voth [1741153] Add expansion-ROM boot support to the ROMBIOS [1734159] Implemented INT15h, fn 0xC2 (mouse), subfn 3, set resolution [1712970] bios_printf %s fix [1573297] PUSHA/POPA real mode fix by Stanislav Shwartsman [1641816] partial support for non-DMA access to floppy by John Comeau [1624032] shows where write outside of memory occurred by John Comeau [1607793] allow fullscreen when app requests it by John Comeau [1603013] Bugfix for major NOP problem on x64 by mvysin [1600178] Make tap and tuntap compile on OpenBSD by Jonathan Gray [1149659] improve gdbstub network efficiency by Avi Kivity [1554502] Trivial FPU exception handling fix - these S.F. bugs were closed [1316008] Double faults when it shouldn't - gcc 4.0.2 [1787289] broken ABI for redolog class when enable-compressed-hd [1787500] tftp_send_optack not 64bit clean [1264540] Security issue with Bochs website [1767217] Debugger Faults including ud2 [1729822] Various security issues in io device emulation [1675202] mptable hosed (bad entry count in header) [1197141] 'make install' installs to bad location [1157623] x86Solaris10 cannot recoginize ACPI RSD PTR [1768254] large HDD in Bochs/bximage [1496157] Windows Vista Beta2 dosn't boot [1755915] Illegal Hard Disk Signature Output [1717790] info gdt and info idt scrolls away, too long result [1726640] Debugger displays incorrect segment for mov instruction [1719156] Typo in misc_mem.cpp [1715270] Debugger broken in/beyond 2.3 [1689107] v8086 mode priviledge check failed [1704484] A few checks when CPU_LEVEL < 4 [1678395] Problem with zero sector... [876990] SA-RTL OS fails on PIC configuration [1673582] save/restore didn't restore simulation correctly [1586662] EDD int 13h bug, modify eax [666618] POP_A Panic in DOS EMU [1001485] panic: not enough bytes on stack [1667336] delay times an order of magnitude slow [1665601] crash disassembling bootcode [1657065] CVS sources won't compile [1653805] bochs's gdbstub uses incorrect protocol [1640737] ASM sti command frezzes guest OS [1636439] latest CVS sources don't compile under Cygwin [1634357] disasm incorrect (no sign ext) displacement in 64-bit mode [1376453] pcidev segfaults bochs [1180890] IOAPIC in BOCHS - WinXP 64 in MP version [1597528] 2.3 fails to compile on amd64 [1526255] FLD1 broken when compaling with gcc 4.0.x [1597451] eth_fbsd is broken under FreeBSD [1571949] Bochs will not compile under Solaris [1500216] Bochs fails to boot BeOs CD [1458339] bochs-2.2.6 WinXP Binary ACPI error installing FreeBSD 6.0 [1440011] patches needed for FreeBSD 6.0 to compile Bochs [431674] some devices don't have a prefix [458150] QNX demo disk crashes with new pit [818322] Bochs 2.1 cvs: OS/2 - read verify on non disk [906840] KBD: bogus scan codes generated in set 3 [1005053] No keyboard codes translation [1109374] Problem with Scancodeset 2 [1572345] Bochs won't continue [1568153] Bochs looks for (and loads?) unspecified display libraries [1563462] Errors in /iodev/harddrv.h [1562172] TLB_init() fails to initialize priv_check array if USE_TLB 0 [1385303] debugger crashes after panic [1438227] crc.cpp missing in bx_debug version 2.2.6 [1501825] debugger crashes on to high input [1420959] Memory leak + buffer overflow in Bochs debugger [1553289] Error in Dis-assembler [542464] I cannot use FLAT [1548270] Bochs won't die with its pseudo terminal [1545588] roundAndPackFloatx80 does not detect round up correctly ------------------------------------------------------------------------- Changes in 2.3 (August 27, 2006): Brief summary : - limited save/restore support added (config + log options, hardware state) - configuration parameter handling rewritten to a parameter tree - lots of cpu and internal debugger fixes - hard disk geometry autodetection now supported by most of the image types - hard disk emulation now supports ATA-3 (multiple sector transfers) - VBE memory size increased to 8MB and several VGA/VBE fixes - updated LGPL'd VGABIOS to version 0.6a Detailed change log : - CPU and internal debugger fixes - Fixed bug in FSTENV instruction (Stanislav Shwartsman) - Recognize #XF exception (19) when SSE is enabled - Fixed bug in PSRAW/PSRAD MMX and SSE instructions - Save and restore RIP/RSP only for FAULT-type exceptions, not for traps - Correctly decode, disassemble and execute multi-byte NOP '0F F1' opcode - Raise A20 line after system reset (Stanislav Shwartsman) - Implemented SMI and NMI delivery (APIC) and handling in CPU (Stanislav) - Experimental implementation of System Management Mode (Stanislav) - Added emulation of SSE3E instructions (Stanislav Shwarstman) - Save and restore FPU opcode, FIP and FDP in FXSAVE/FRSTOR instructions - Fixed bug in MOVD_EdVd opcode (always generated #UD exception) - Fixed critical issue, Bochs was not supporting > 16 bit LDT.LIMIT values - Many fixes in Bochs internal debugger and disassembler - CPU x86-64 fixes - Fixed SYSRET instruction implementation - Fixed bug in CALL/JMP far through 64-bit callgate in x86-64 mode - Correctly decode, disassemble and execute 'XCHG R8, rAX' instruction - Correctly decode and execute 'BSWAP R8-R15' instructions - Fixed ENTER and LEAVE instructions in x86-64 mode (Stanislav) - Fixed CR4 exception condition (No Name) - Fixed x86 debugger to support x86-64 mode (Stanislav) - APIC and SMP - Support for Dual Core and Intel(R) HyperThreading Technology. Now you could choose amount of cores per processor and amount of HT threads per core from .bochsrc for SMP simulation (Stanislav Shwartsman) - Allow to control SMP quantum value through .bochsrc CPU option parameter. Previous Bochs versions used hardcoded quantum=5 value. - Fixed interrupt priority bug in service_local_apic() - Fixed again reading of APIC IRR/ISR/TMR registers. Finally it becomes fully correct :-) - Configure and compile - Moved configure time --enable-reset-on-triple-fault option to runtime, the 'cpu' option in .bochsrc is extended and the old configure option is deprecated (Stanislav Shwartsman) - Removed --enable-pni configure option, to compile with PNI use --enable-sse=3 instead (Stanislav Shwartsman) - enable SEP (SYSENTER/SYSEXIT) support by default for Penitum II+ processor emulation (i.e. if cpu-level >= 6 and MMX is enabled) - general - Limited save/restore support added. The state of CPU, memory and all devices can be saved now (state of harddisk images not handled yet). - Fixed several memory leaks - configuration interface - Configuration parameter handling rewritten to a parameter tree. This is required for dynamic menus/dialogs, user-defined options and save/restore. - Support for user-defined bochsrc options added - help support at the parameter prompt in textconfig added - I/O devices (Volker) - Floppy - partial sector transfers fixed - Hard drive / cdrom - several fixes to the IDE register behaviour (e.g. in case of a channel with only one drive connected) - fixed data alignment of 'growing' hard drive images (sharing images between Windows and Linux now possible) - disk geometry autodetection now supported by most of the image types (unsupported: external, dll and compressed modes) - multi sector read/write commands implemented - hard disk now reporting ATA-3 supported - ATAPI 'inquiry' now returns a unique device name - Keyboard - reset sent to keyboard has no effect on the 8042 (scancode translation) - PCI - forward PIRQ register changes to the I/O APIC (if present) - attempt to fix and update the emulation part of 'pcidev' (untested) - VGA - VBE memory size increased to 8MB and several VBE fixes - VGA memory read access fixed (bit plane access and read mode) - VGA memory is now a part of the common video memory - System BIOS (Volker) - enable interrupts before executing INT 19h - fixed ATA device detection in case of one drive only connected to controller - improved INT 15h function AX=E820h - real mode PCI BIOS now returns IRQ routing information (function 0Eh) - keyboard LED flags handling fixed and improved - fixed handling of extended keys in INT 09h - Updated LGPL'd VGABIOS to version 0.6a - SF patches applied [1340111] fixes and updates to usb support by Ben Lunt [1539420] minor addition to pci_usb code by Ben Lunt [1455958] call/jmp through call gate in 64-bit mode [1433107] PATCH: fix compile with wxwindows 2.6 (unicode / utf8) by jwrdegoede [1386671] Combined dual core and hyper-threading patch - these S.F. bugs were closed [833927] TTD: System Error TNT.40025: Unexpected processor exception [789230] Sending code that shows lock up when setting idt [909670] Problems with Symantec Ghost [1540241] include missing in osdep.cc [1539373] Incorrect disasm for "mov moffset,bla" in 64bit [1538419] incorrect disassembly of [rip+disp] with rex.b [1535432] shift+cursor key maps to a digit [1504891] Knoopix 5.0.1 error [1424355] bochs-2.2.6 ata failure in windoze 98se [1533979] wrong disassembly of IN instruction [620059] paste won't stop [1164904] status bar doesn't show num/caps/scroll lock status [1061720] ATA Support level for HD [1522196] Broken CHANGES link in main page [1438415] crash if screen scrolled downwards [778441] Shouldn't interrupts be enable after BIOS? [1514949] I got a problem with the 8253 timer [1513544] disasm of 0xec (in AL,DX) returns ilen of 2 instead of 1 [1508947] APIC interrupt priority checking and interrupt delivery [766286] Debugger halts after any GPF exception [639143] va_list is not a pointer on linuxppc [1501815] debugger examines memory over page-boundary wrong [1503978] movsb/w/d doesn't work when direction is stored [1499405] WinPCap has changed URL hosting [1498519] APIC IRR bits not set while interrupts disabled [1498193] Bochs segfaults on LTR instruction [787140] Guest2HostTLB optimization bug [1492070] instrument stop [1487772] No SEP on P4 [1488335] Growing hard disk images severe interoperability errors! [1076312] Shadow RAM and TLB [1282249] The real i440FX chipset Award bios hangs [1479763] mistake "mov ax,[es:di]" for "mov ax,[ds:di]" [1453575] Misconfigured floppy DMA transfers do not terminate. [1460068] Incorrect handling for the Options Menu Item [910203] bochs-2.1.1 wx.lo failed [1438654] PANIC when trying to run install-amd64-minimal-2005.0.iso [1458320] compile hdimage.h fails [1455880] bochs-2.2.6,2: make error on FreeBSD [696890] Network wouldn't run under W2k hosting MSDOS [673391] SMP timer problems [1291059] wxWindows GUI on non-windows/configure issue [1356450] bochs 2.2.1 errors-omittions [1178017] Win98 guest cannot receive network packets from host [1076315] a20_mask after restarting [1436323] real hw does not panic when bad Ib in CMPSS_VssWssIb [1435269] cdrom_amigaos is not compilable [1433314] disasm issues [1170614] relative jumps/calls wrong in debugger [758121] user might get confused when interrupt handler invoked [1170622] You cannot toggle OFF "show" flags [1406387] JMP instruction should display absolute address [1428813] PANIC: ROM address space out of range [1426288] DR-DOSs EMM386 problem [1412036] Bochs cannot recognize PCI NIC correctly [435115] dbg: modebp broken and no docs [1419366] disasm cs:eip does not work anymore [1419393] SSE's #XF exception -> "exception(19): bad vector" [1419429] disassembly of "260f6f00" show DS: instead of ES: prefix [1417583] Interrupt behaviour changed from 2.2.1 to 2.2.5 [1418281] 'push' (6A) incorrectly disassembled [1417791] FLDENV generating exception when real hw does not. [1264583] OS/2 1.1 doesn't run ------------------------------------------------------------------------- Changes in 2.2.6 (January 29, 2006): - First major SMP release ! - several APIC and I/O APIC fixes make SMP Bochs booting Windows NT4.0 or Knoppix 4.0.2 without noapic kernel option in SMP configuration. - critical APIC timer bug fixed - obsolete SMP BIOS images removed (MP tables created dynamicaly) - determine number of processors in SMP configuration through .bochsrc new .bochsrc option 'CPU' allows to choose number of processors to emulate - new configure option --enable-smp to configure Bochs for SMP support, the old --enable-processors=N option is deprecated - CPU and internal debugger fixes - enabled #PCE bit in CR4 register, previosly setting of this bit generated #GP(0) fault - enabled LAHF/SAHF instructions in x86-64 mode - fixed bug in PMULUDQ SSE2 instruction - fixes in Bochs debugger - Configure and compile - enable VME (virtual 8086 mode extensions) by default if cpu-level >= 5 - enable Bochs disassembler by default for all configurations - win32 installer script improvements - ips parameter moved to new 'CPU' option - show IPS value in status bar if BX_SHOW_IPS is enabled - Other - several fixes in the hard drive, keyboard, timer, usb and vga code - new user button shortcut "bksl" (backslash) - updated Bochs instrumentation examples - user and development documentation improved ------------------------------------------------------------------------- Changes in 2.2.5 (December 30, 2005): Brief summary : - added virtual 8086 mode extensions (VME) implementation - several fixes/improvements in x86-64 emulation, debugger and disassembler - new serial mode 'socket' connects a network socket - IDE busmaster DMA feature for harddisks and cdroms completed and enabled - many improvements in Bochs emulated I/O devices (e.g. floppy, cdrom) - Updated LGPL'd VGABIOS to version 0.5d Detailed change log : - CPU - fixed XMM registers restore in FXRSTOR instruction (Andrej Palkovsky) - print registers dump to the log if tripple fault occured - fixed PANIC in LTR instruction (Stanislav) - added virtual 8086 mode extensions (VME) implementation, to enable configure with --enable-vme (Stanislav) - flush caches and TLBs when executing WBINVD and INVD instructions - do not modify segment limit and AR bytes when modifying segment register in real mode (support for unreal mode) - fixed init/reset values for LDTR and TR registers - reimplemented hardware task switching mechanism (Stanislav) - generate #GP(0) when fetching instruction cross segment boundary - CPU (x86-64) (Stanislav Shwartsman) - implemented call_far/ret_far/jmp_far instructions in long mode - fixed IRET operation in long mode - fixed bug prevented setting of NXE/FFXSR bits in MSR.EFER register - implemented RDTSCP instruction - do not check CS.limit when prefetching instructions in long mode - fixed masked write instructions (MASKMOVQ/MASKMOVDQU) in long mode - fetchdecode fixes for x86-64 - APIC - Fixed bug in changing local APIC id (Stanislav) - Fixed reading of IRR/ISR/TMR registers (patch by wmrieker) - Implemented spurious interrupt register (Stanislav, patch by wmrieker) - Fixed interrupt delivery bug (anonymous #SF patch) - Correctly implemented ESR APIC register (Stanislav) - Bochs debugger - Fixed bug in bochs debugger caused breakpoints doesn't fire sometimes (Alexander Krisak) - watchpoints in device memory fixed (Nickolai Zeldovich) - new debug interface to access Bochs CPU general purpose registers with support for x86-64 - Disassembler (Stanislav Shwartsman) - Fixed disassembly for FCOMI/FUCOMI instructions - Full x86-64 support in disassembler. The disassembler module extended to support x86-64 extensions. Still limited by Bochs debugger which is not supporting x86-64 at all ;( - I/O devices (Volker) - general - memory management prepared for large BIOS images (up to 512k) - slowdown timer sleep rate fixed (now using 1 msec on all platforms) - some device specific parameter handlers moved into the device code - serial - new serial mode 'socket' connects a network socket (#SF patch by Andrew Backer) - hard drive / cdrom - assign a unique serial number to each drive (fixes harddrive detection problems with Linux kernels 2.6.x: "ignoring undecoded slave") - geometry autodetection for 'flat' hard disk images added. Works with images created with bximage (heads = 16, sectors per track = 63) - ATAPI command 'read cd' implemented, some other commands improved - cdrom read block function now tries up to 3 times before giving up - emulation of raw cdrom reads added, some other lowlevel cdrom fixes - IDE busmaster DMA feature for harddisks and cdroms completed and enabled - disk image size limit changed from 32 to 127 GB - split ATA/ATAPI emulation code and image handling code - floppy - fixes for OS/2 (patch by Robin Kay) - disk change line behaviour fixed (initial patch by Ben Lunt) - end-of-track (EOT) condition handling implemented - more accurate timing for read/write data and format track commands using a motor speed of 300 RPM - timing of recalibrate and seek commands now depends on the step rate, date rate and the steps to do - floppy controller type changed to 82077AA - cmos - RTC 12-hour and binary mode implemented - number of CMOS registers changed from 64 to 128 - bochsrc option 'cmosimage' improved - save cmos image on exit if enabled - speaker - simple speaker support for OS X added (patch by brianonn@telus.net) - pci - BeOS boot failure fix in the PCI IDE code - don't register i/o and memory regions during PCI probe - vga - memory allocation for vga extensions fixed - usb - some bugfixes by Ben Lunt (mouse and keypad are usable now) - networking modules - VDE networking module now enabled on Linux - display libraries - general - new syntax for the userbutton shortcut string and more keys supported - win32 - fixed keycode generation for right alt/ctrl/shift keys - runtime dialog is now a property sheet - x11 - simple dialog boxes for the "ask" and "user shortcut" feature implemented - Slovenian keymap added (contributed by Mitja Ursic) - configuration interface - ask dialog is now enabled by default for win32, wx and x display libraries - bochsrc option floppy_command_delay is obsolete now (floppy timing now based on hardware specs) - floppy image size detection now available in the whole config interface - some device specific parameter handlers moved into the device code - calculate BIOS ROM start address from image if not specified - System BIOS (Volker) - PCI i/o and memory base address initialization added - several keyboard interrupt handler fixes (e.g. patch by japheth) - several floppy fixes (e.g. OS/2 works with patch by Robin Kay) - some more APM functions added - Updated LGPL'd VGABIOS to version 0.5d - generate SMP specific tables dynamicly by the Bochs memory init code - SF patches applied [1389776] Disk sizes over 64 Gbytes by Andrzej Zaborowski [1359162] disasm support for x86-64 by Stanislav Shwartsman [857235] task priority and other APIC bugs, etc by wmrieker [1359011] build breaks for 386 + debugger + disasm by shirokuma [1352761] Infinite loop when trying to debug a triple exception [1311170] small APIC bug fix (interrupt sent to the wrong CPU) [1309763] Watchpoints don't work in device memory by Nickolai Zeldovich [1294930] change line status on floppy by Ben Lunt [1282033] SSE FXRESTORE not working correctly by Ondrej Palkovsky [816979] wget generalizations by Lyndon Nerenberg [1214886] No more pageWriteStamp / unified icache by H. Johansson [1107945] com->socket redirection support by Andrew Backer - these S.F. bugs were closed [669180] win95 install : unknown SET FEATURES subcommand 0x03 [1346692] bochs 2.2.1 VGA BIOS error [1354963] floppy in KolibriOS [1378204] error: bochs-2.2.1, --enable-sb16, --disable-gameport [1368412] VDE problems in BOCHS [533446] CPU and APIC devices appear twice [1000796] bximage fails to create image of specified size [1170793] Quarterdeck QEMM doesn't work [923704] Multiple opcode prefixes don't reflect Trap 13 [1166392] DocBook/documentation issues [1368239] broken grater than 4GB size of sparse type hd image [1365830] i386 compile breaks on paging [427550] Incomplete IRETD implementation [1215081] MSVC workspace STILL not fixed [736279] Jump to Task [1356488] FD change fail & occur error [957615] [CPU ] prefetch: RIP > CS.limit [1353866] not booting linux-2.6.14 [1351667] load32bitOSImage does not work with --enable-x86-debugger [1217476] Incorrect (?) handling of segment registers in real mode [1184711] OS2 DOS crash [2.2.pre2] [624330] support for disks > 32GiB [1348368] bochs 2.2.1 bximage error [1342081] Configuration Menu option failed [1138616] OS/2 Warp 4 hangs when booting [1049840] mouse and video conflict [1164570] Unable to perform Fedora Core 4 test 1 installation [1183201] Windows 2000 (MSDN build 2150?) does not completely install [1194284] Can't boot from CD-ROM (Windows NT) [962969] Windows NT crashes while trying to intall them. [1054594] WinXP install halts (redo) [1153107] Windows XP fails with BSOD on 'vga' [938518] Win XP installation fails [645420] getHostMemAddr vetoed direct read [1179985] MS XENIX: >>PANIC<< VGABIOS panic at vgabios.c, line 0 [1329600] WBINVD and INVD should flush caches and TLB [638924] eliminate BX_USE_CONFIG_INTERFACE [1048711] Funny behaviour with CTRL [1288450] keyboard BIOS error [1310706] Keyboard - about key SHIFT [1295981] Ubuntu 5.04 Live-CD won't boot in Bochs [879047] APIC timer behavior different before reset and after [1188506] I still can't install the german Windows XP! [1301847] Windows XP dosn't boot - FXRSTOR problem ? [661259] does not boot QNX under WinX [924412] Keyboard lock states all whacked [681127] MIPSpro compiler (IRIX) is allergic to ^M [1285923] BIOS keyboard handler [516639] ATA controller revisited... [657918] does not boot BeOS under WinX [649245] BeOS CD locks halfway on boot [1094385] Attachment for bug 1090339 (beos failure) [1183196] BeOS 4.5 developer CD does not install [1090339] BeOS fails to boot [639484] panics when int 13 is called [711701] divide by zero [704295] ATAPI/BIOS call missing [682856] hard drive problems [627691] Cursor keys problem [588011] keyboard not working [542260] os/2 warp crashes with floppy handling [1273878] SB16 doesn't work in pure DOS [542254] OS/2 FDC driver dies [1099610] Windows 98 SE Does not install [875479] cr3 problem on task switch [731423] NE2000 causing PANIC on Win2K detection [1156155] bochs fails to boot plan9 iso [1251979] --enable-cpu-level=3 should assume --without-fpu [1257538] Interupt 15h 83h - set wait event interval [658396] Panic for DR DOS emm386 [679339] /? doesn't divulge Bochs command-line syntax [1167016] call/jump/return_protected doesn't support x86-64 [1252432] Mac OS X compile bug [881442] Bochs 2.1 PANIC when loading DOS Turbo Pascal protected mode [1249324] Boch2.2.1 Buffer Overfollow in void bx_local_apic_c::init () [1197144] 'make install' has dependency on wget [1079595] LTR:386TSS: loading tr.limit < 103 [1244070] Compilation Error in gui/rfb.cc [761707] CPU error when trying to start Privateer [517281] Crash running Privateer in DOS... ------------------------------------------------------------------------- Changes in 2.2.1 (July 8, 2005): - Fixed several compilation warnings and errors for different platforms (Volker) - Fixed FPU tag word restore in FXRSTOR instruction (Stanislav) - Added missing scancodes for F11 and F12 to BIOS translation table (Volker) - Bochs disassembler bugfixes (h.johansson) - About 5% emulation speed improvement (h.johansson) - Handle writing of zero to APIC timer initial count register (Stanislav) - Enable Idle-Hack for 'TERM' GUI (h.johansson) - Reduced overhead of BX_SHOW_IPS option to minimum. Now every simulation could run with --enable-show-ips without significant performance penalty. (Stanislav) - Fixed pcipnic register access (Volker) - Limited write support for TFTP server in 'vnet' networking module added (Volker) - Changed some timing defaults to more useful values (Volker) - WinXP/2003 style common controls now supported (Vitaly Vorobyov) - Updated LGPL'd VGABIOS to version 0.5c (Volker) - Added new BX_INSTR_HLT callback to instrumentation (Stanislav) ------------------------------------------------------------------------- Changes in 2.2 (May 28, 2005): Brief summary : - New floating point emulator based on SoftFloat floating point emulation library. - improved x86-64 emulation - Cirrus SVGA card emulation added - status bar with indicators for keyboard, floppy, cdrom and disk (gui dependant) - many improvements in Bochs emulated I/O devices (e.g. PCI subsystem) Detailed change log : - CPU - fixes for booting OS/2 by Dmitri Froloff - fixed v8086 priveleged instruction processing bug (was also reported by LightCone Aug 7 2003) - exception process bug (was reported by Diego Henriquez Sat Nov 15 01:16:51 CET 2003) - segment validation with IRET instruction - CS segment not present exception processing with IRET - several fixes by Kevin Lawton - add MSVC host asm instructions (patch by suzu) - fixed bug in HADDPD/HSUBP

Agile.Project.Management.with.Scrum

Agile.Project.Management.with.Scrum

Foreword: Why Scrum Works<br/>Suppose I’m traveling from Chicago to Boston by airplane. Before and during the flight, the pilot gets instructions from air traffic control. We take off on command and follow the prescribed route. Once we are in the air, computers predict almost to the minute when we will land in Boston. If things change—say the air is bumpy—the pilot must get permission to move to a different altitude. As we approach the airport, the pilot is told what runway to land on and what gate to go to.<br/><br/>If, however, I set out for Boston in a car, I can take whatever route I want, whenever I want. I don’t know exactly when I’ll get there, and I probably haven’t planned what route I’ll take or where I’ll stop for the night. En route, I follow traffic laws and conventions: I stop at red lights, merge into traffic according to the prevailing customs, and keep my speed consistent with the flow. In an automobile, I am an independent agent, making decisions in my own best interests framed by the rules of the game of driving.<br/><br/>It’s amazing to me that thousands upon thousands of people travel by car every day, accomplishing their goals in a framework of simple traffic rules, with no central control or dispatching service. It also amazes me that when I want to ship a package, I can enter a pickup request on the shipper’s Web site and a driver will arrive at my door before the time that I specify. The driver isn’t dispatched to each house; he or she receives a continually updated list of addresses and deadlines. It’s the driver’s job to plot a route to get all the packages picked up on time.<br/><br/>As complexity increases, central control and dispatching systems break down. Some might try valiantly to make the control system work by applying more rigor, and indeed that works for a while. But the people who prevail are those who figure out how to change to a system of independent agents operating under an appropriate set of rules. It might work to provide same-day delivery with a dispatch system that plans a driver’s route at the beginning of the day. However, it is far more difficult to preplan a pickup route when customers can enter pickup requests at any time. Taxi companies sort things out at a central control center. Some shipping companies send the request to the driver responsible for the area and let the driver determine the best route based on current conditions and other demands.<br/><br/>The more complex the system, the more likely it is that central control systems will break down. This is the reason companies decentralize and governments deregulate—relinquishing control to independent agents is a time- honored approach to dealing with complexity. Scrum travels this well-trodden path by moving control from a central scheduling and dispatching authority to the individual teams doing the work. The more complex the project, the more necessary it becomes to delegate decision making to independent agents who are close to the work.<br/><br/>Another reason that Scrum works is that it dramatically shortens the feedback loop between customer and developer, between wish list and implementation, and between investment and return on investment. Again, complexity plays a role here. When a system is simple, it’s not so hard to know in advance what to do. But when we are dealing with a market economy that changes all the time and with technology that won’t stand still, learning through short cycles of discovery is the tried-and-true problem-solving approach.<br/><br/>We already know this. We try out various marketing campaigns and discover which approach works. We simulate vehicle behavior during car design to discover the best slope of the hood and best distribution of weight. Virtually all process-improvement programs use some version of the Deming cycle to study a problem, experiment with a solution, measure the results, and adopt proven improvements. We call this fact-based decision making, and we know that it works a lot better than front-end-loaded predictive approaches.<br/><br/>Scrum is built on 30-day learning cycles that prove complete business concepts. If we already know everything and have nothing to discover, perhaps we don’t need to use Scrum. If we need to learn, however, Scrum’s insistence on delivering complete increments of business value helps us learn rapidly and completely. One of the reasons complete increments are important is that partial answers often fool us into thinking that an approach will work, when in reality, the approach doesn’t work upon closer examination. We know that until software is tested, integrated, and released to production, we can’t really be sure that it will deliver the intended business value. Scrum forces us to test and integrate our experiments and encourages us to release them to production, so that we have a complete learning cycle every 30 days.<br/><br/>Scrum doesn’t focus on delivering just any increment of business value; it focuses on delivering the highest priority business value as defined by the customer (Product Owner). The Product Owner and the Team confer about what that definition is, and then the Team decides what it can do in 30 days to deliver high-priority business value. Thus the short feedback loop becomes a business feedback loop—Scrum tests early and often whether the system being developed will deliver value and exactly what that value will look like. This allows the system to be molded over time to deliver value as it is currently understood, even as it helps to develop a better understanding of that value.<br/><br/>Another reason Scrum works is that it unleashes the brainpower of many minds on a problem. We know that when things go wrong, there are people around who knew there was a problem, but somehow their ideas were overlooked. For example, when the space shuttle disintegrated on reentry, a widely reported interpretation of the causes of the disaster suggests that there were engineers who were well aware that there could be a problem, but they were unable to get their concerns taken seriously. What management system can we use to leverage the experience, ideas, and concerns of the people closest to the work to be done?<br/><br/>According to Gary Convis, president of Toyota Motor Manufacturing Kentucky, the role of managers in a healthy, thriving, work environment is “to shape the organization not through the power of will or dictate, but rather through example, through coaching and through understanding and helping others to achieve their goals.[1] <br/><br/>Scrum turns small teams into managers of their own fate. We know that when we are responsible for choosing our own driving route to Boston, we will find a way to get there. We will detour around construction and avoid rush hour traffic jams, making decisions on the fly, adapting to the independent decisions of all of the other drivers out there. Similarly, Scrum Teams accept a challenge and then figure out how to meet that challenge, detouring around roadblocks in creative ways that could not be planned by a central control and dispatching center.<br/><br/>If teams are of a size that encourages every member to participate, and team members feel like they are in control of their own destiny, the experience, ideas, and concerns of individual members will be leveraged, not squelched. When team members share a common purpose that everyone believes in, they will figure out how to achieve it. When teams understand and commit to delivering business value for their customers, when they are free to figure out how to perform tasks, and when they are given the resources they need, they will succeed.<br/><br/>Gary Convis notes that Toyota’s sustainable success comes from an “interlocking set of three underlying elements: the philosophical underpinnings, the managerial culture and the technical tools. The philosophical underpinnings include a joint [worker], customer-first focus, an emphasis on people first, a commitment to continuous improvement…. The managerial culture…is rooted in several factors, including developing and sustaining a sense of trust, a commitment to involving those affected by first, teamwork, equal and fair treatment for all, and finally, fact-based decision making and long-term thinking.[2] <br/><br/>Scrum works for all the same reasons. Its philosophical underpinnings focus on empowering the development team and satisfying customers. Its managerial culture is rooted in helping others achieve their goals. Its technical tools are focused on making fact-based decisions through a learning process. When all of these factors are in place, it’s hard for Scrum not to succeed.<br/><br/>—Mary Poppendieck<br/>Poppendieck.LLC<br/><br/>

Agile Project Management with Scrum

Agile Project Management with Scrum

Foreword: Why Scrum Works<br>Suppose I’m traveling from Chicago to Boston by airplane. Before and during the flight, the pilot gets instructions from air traffic control. We take off on command and follow the prescribed route. Once we are in the air, computers predict almost to the minute when we will land in Boston. If things change—say the air is bumpy—the pilot must get permission to move to a different altitude. As we approach the airport, the pilot is told what runway to land on and what gate to go to.<br><br>If, however, I set out for Boston in a car, I can take whatever route I want, whenever I want. I don’t know exactly when I’ll get there, and I probably haven’t planned what route I’ll take or where I’ll stop for the night. En route, I follow traffic laws and conventions: I stop at red lights, merge into traffic according to the prevailing customs, and keep my speed consistent with the flow. In an automobile, I am an independent agent, making decisions in my own best interests framed by the rules of the game of driving.<br><br>It’s amazing to me that thousands upon thousands of people travel by car every day, accomplishing their goals in a framework of simple traffic rules, with no central control or dispatching service. It also amazes me that when I want to ship a package, I can enter a pickup request on the shipper’s Web site and a driver will arrive at my door before the time that I specify. The driver isn’t dispatched to each house; he or she receives a continually updated list of addresses and deadlines. It’s the driver’s job to plot a route to get all the packages picked up on time.<br><br>As complexity increases, central control and dispatching systems break down. Some might try valiantly to make the control system work by applying more rigor, and indeed that works for a while. But the people who prevail are those who figure out how to change to a system of independent agents operating under an appropriate set of rules. It might work to provide same-day delivery with a dispatch system that plans a driver’s route at the beginning of the day. However, it is far more difficult to preplan a pickup route when customers can enter pickup requests at any time. Taxi companies sort things out at a central control center. Some shipping companies send the request to the driver responsible for the area and let the driver determine the best route based on current conditions and other demands.<br><br>The more complex the system, the more likely it is that central control systems will break down. This is the reason companies decentralize and governments deregulate—relinquishing control to independent agents is a time- honored approach to dealing with complexity. Scrum travels this well-trodden path by moving control from a central scheduling and dispatching authority to the individual teams doing the work. The more complex the project, the more necessary it becomes to delegate decision making to independent agents who are close to the work.<br><br>Another reason that Scrum works is that it dramatically shortens the feedback loop between customer and developer, between wish list and implementation, and between investment and return on investment. Again, complexity plays a role here. When a system is simple, it’s not so hard to know in advance what to do. But when we are dealing with a market economy that changes all the time and with technology that won’t stand still, learning through short cycles of discovery is the tried-and-true problem-solving approach.<br><br>We already know this. We try out various marketing campaigns and discover which approach works. We simulate vehicle behavior during car design to discover the best slope of the hood and best distribution of weight. Virtually all process-improvement programs use some version of the Deming cycle to study a problem, experiment with a solution, measure the results, and adopt proven improvements. We call this fact-based decision making, and we know that it works a lot better than front-end-loaded predictive approaches.<br><br>Scrum is built on 30-day learning cycles that prove complete business concepts. If we already know everything and have nothing to discover, perhaps we don’t need to use Scrum. If we need to learn, however, Scrum’s insistence on delivering complete increments of business value helps us learn rapidly and completely. One of the reasons complete increments are important is that partial answers often fool us into thinking that an approach will work, when in reality, the approach doesn’t work upon closer examination. We know that until software is tested, integrated, and released to production, we can’t really be sure that it will deliver the intended business value. Scrum forces us to test and integrate our experiments and encourages us to release them to production, so that we have a complete learning cycle every 30 days.<br><br>Scrum doesn’t focus on delivering just any increment of business value; it focuses on delivering the highest priority business value as defined by the customer (Product Owner). The Product Owner and the Team confer about what that definition is, and then the Team decides what it can do in 30 days to deliver high-priority business value. Thus the short feedback loop becomes a business feedback loop—Scrum tests early and often whether the system being developed will deliver value and exactly what that value will look like. This allows the system to be molded over time to deliver value as it is currently understood, even as it helps to develop a better understanding of that value.<br><br>Another reason Scrum works is that it unleashes the brainpower of many minds on a problem. We know that when things go wrong, there are people around who knew there was a problem, but somehow their ideas were overlooked. For example, when the space shuttle disintegrated on reentry, a widely reported interpretation of the causes of the disaster suggests that there were engineers who were well aware that there could be a problem, but they were unable to get their concerns taken seriously. What management system can we use to leverage the experience, ideas, and concerns of the people closest to the work to be done?<br><br>According to Gary Convis, president of Toyota Motor Manufacturing Kentucky, the role of managers in a healthy, thriving, work environment is “to shape the organization not through the power of will or dictate, but rather through example, through coaching and through understanding and helping others to achieve their goals.[1] <br><br>Scrum turns small teams into managers of their own fate. We know that when we are responsible for choosing our own driving route to Boston, we will find a way to get there. We will detour around construction and avoid rush hour traffic jams, making decisions on the fly, adapting to the independent decisions of all of the other drivers out there. Similarly, Scrum Teams accept a challenge and then figure out how to meet that challenge, detouring around roadblocks in creative ways that could not be planned by a central control and dispatching center.<br><br>If teams are of a size that encourages every member to participate, and team members feel like they are in control of their own destiny, the experience, ideas, and concerns of individual members will be leveraged, not squelched. When team members share a common purpose that everyone believes in, they will figure out how to achieve it. When teams understand and commit to delivering business value for their customers, when they are free to figure out how to perform tasks, and when they are given the resources they need, they will succeed.<br><br>Gary Convis notes that Toyota’s sustainable success comes from an “interlocking set of three underlying elements: the philosophical underpinnings, the managerial culture and the technical tools. The philosophical underpinnings include a joint [worker], customer-first focus, an emphasis on people first, a commitment to continuous improvement…. The managerial culture…is rooted in several factors, including developing and sustaining a sense of trust, a commitment to involving those affected by first, teamwork, equal and fair treatment for all, and finally, fact-based decision making and long-term thinking.[2] <br><br>Scrum works for all the same reasons. Its philosophical underpinnings focus on empowering the development team and satisfying customers. Its managerial culture is rooted in helping others achieve their goals. Its technical tools are focused on making fact-based decisions through a learning process. When all of these factors are in place, it’s hard for Scrum not to succeed.<br><br>—Mary Poppendieck<br>Poppendieck.LLC

Professional Assembly Language

Professional Assembly Language

***请支持开源*** 汇编大师Richard Blum的经典AT&T汇编教程英文原版(没有中文版) 下面是书中的介绍 Introduction Assembly language is one of the most misunderstood programming languages in use. When the term assembly language is used, it often invokes the idea of low-level bit shuffling and poring over thousand- page instruction manuals looking for the proper instruction format. With the proliferation of fancy high- level language development tools, it is not uncommon to see the phrase “assembly language programming is dead” pop up among various programming newsgroups. However, assembly language programming is far from dead. Every high-level language program must be compiled into assembly language before it can be linked into an executable program. For the high- level language programmer, understanding how the compiler generates the assembly language code can be a great benefit, both for directly writing routines in assembly language and for understanding how the high-level language routines are converted to assembly language by the compiler. Who This Book Is For The primary purpose of this book is to teach high-level language programmers how their programs are converted to assembly language, and how the generated assembly language code can be tweaked. That said, the main audience for this book is programmers already familiar with a high-level language, such as C, C++, or even Java. This book does not spend much time teaching basic programming principles. It assumes that you are already familiar with the basics of computer programming, and are interested in learning assembly language to understand what is happening underneath the hood. However, if you are new to programming and are looking at assembly language programming as a place to start, this book does not totally ignore you. It is possible to follow along in the chapters from the start to the finish and obtain a basic knowledge of how assembly language programming (and programming in general) works. Each of the topics presented includes example code that demonstrates how the assem- bly language instructions work. If you are completely new to programming, I recommend that you also obtain a good introductory text to programming to round out your education on the topic. What This Book Covers The main purpose of this book is to familiarize C and C++ programmers with assembly language, show how compilers create assembly language routines from C and C++ programs, and show how the gener- ated assembly language routines can be spruced up to increase the performance of an application. All high-level language programs (such as C and C++) are converted to assembly language by the com- piler before being linked into an executable program. The compiler uses specific rules defined by the cre- ator of the compiler to determine exactly how the high-level language statements are converted. Many programmers just write their high-level language programs and assume the compiler is creating the proper executable code to implement the program. Introduction However, this is not always the case. When the compiler converts the high-level language code state- ments into assembly language code, quirks and oddities often pop up. In addition, the compiler is often written to follow the conversion rules so specifically that it does not recognize time-saving shortcuts that can be made in the final assembly language code, or it is unable to compensate for poorly written high- level routines. This is where knowledge of assembly language code can come in handy. This book shows that by examining the assembly language code generated by the compiler before link- ing it into an executable program, you can often find places where the code can be modified to increase performance or provide additional functionality. The book also helps you understand how your high- level language routines are affected by the compiler’s conversion process. How This Book Is Structured The book is divided into three sections. The first section covers the basics of the assembly language programming environment. Because assembly language programming differs among processors and assemblers, a common platform had to be chosen. This book uses the popular Linux operating system, running on the Intel family of processors. The Linux environment provides a wealth of program devel- oper tools, such as an optimizing compiler, an assembler, a linker, and a debugger, all at little or no charge. This wealth of development tools in the Linux environment makes it the perfect setting for dissecting C programs into assembly language code. The chapters in the first section are as follows: Chapter 1, “What Is Assembly Language?” starts the section off by ensuring that you understand exactly what assembly language is and how it fits into the programming model. It debunks some of the myths of assembly language, and provides a basis for understanding how to use assembly language with high- level languages. Chapter 2, “The IA-32 Platform,” provides a brief introduction to the Intel Pentium family of processors. When working with assembly language, it is important that you understand the underlying processor and how it handles programs. While this chapter is not intended to be an in-depth analysis of the opera- tion of the IA-32 platform, it does present the hardware and operations involved with programming for that platform. Chapter 3, “The Tools of the Trade,” presents the Linux open-source development tools that are used throughout the book. The GNU compiler, assembler, linker, and debugger are used in the book for com- piling, assembling, linking, and debugging the programs. Chapter 4, “A Sample Assembly Language Program,” demonstrates how to use the GNU tools on a Linux system to create, assemble, link, and debug a simple assembly language program. It also shows how to use C library functions within assembly language programs on Linux systems to add extra fea- tures to your assembly language applications. The second section of the book dives into the basics of assembly language programming. Before you can start to analyze the assembly language code generated by the compiler, you must understand the assem- bly language instructions. The chapters in this section are as follows: xxiv Introduction Chapter 5, “Moving Data,” shows how data elements are moved in assembly language programs. The concepts of registers, memory locations, and the stack are presented, and examples are shown for mov- ing data between them. Chapter 6, “Controlling Execution Flow,” describes the branching instructions used in assembly lan- guage programs. Possibly one of the most important features of programs, the ability to recognize branches and optimize branches is crucial to increasing the performance of an application. Chapter 7, “Using Numbers,” discusses how different number data types are used in assembly lan- guage. Being able to properly handle integers and floating-point values is important within the assembly language program. Chapter 8, “Basic Math Functions,” shows how assembly language instructions are used to perform the basic math functions such as addition, subtraction, multiplication, and division. While these are gener- ally straightforward functions, subtle tricks can often be used to increase performance in this area. Chapter 9, “Advanced Math Functions,” discusses the IA-32 Floating Point Unit (FPU), and how it is used to handle complex floating-point arithmetic. Floating-point arithmetic is often a crucial element to data processing programs, and knowing how it works greatly benefits high-level language programmers. Chapter 10, “Working with Strings,” presents the various assembly language string-handling instruc- tions. Character data is another important facet of high-level language programming. Understanding how the assembly language level handles strings can provide insights when working with strings in high-level languages. Chapter 11, “Using Functions,” begins the journey into the depths of assembly language programming. Creating assembly language functions to perform routines is at the core of assembly language optimiza- tion. It is good to know the basics of assembly language functions, as they are often used by the compiler when generating the assembly language code from high-level language code. Chapter 12, “Using Linux System Calls,” completes this section by showing how many high-level func- tions can be performed in assembly language using already created functions. The Linux system pro- vides many high-level functions, such as writing to the display. Often, you can utilize these functions within your assembly language program. The last section of the book presents more advanced assembly language topics. Because the main topic of this book is how to incorporate assembly language routines in your C or C++ code, the first few chapters show just how this is done. The remaining chapters present some more advanced topics to round out your education on assembly language programming. The chapters in this section include the following: Chapter 13, “Using Inline Assembly,” shows how to incorporate assembly language routines directly in your C or C++ language programs. Inline assembly language is often used for “hard-coding” quick rou- tines in the C program to ensure that the compiler generates the appropriate assembly language code for the routine. Chapter 14, “Calling Assembly Libraries,” demonstrates how assembly language functions can be com- bined into libraries that can be used in multiple applications (both assembly language and high-level language). It is a great time-saving feature to be able to combine frequently used functions into a single library that can be called by C or C++ programs. xxv Introduction Chapter 15, “Optimizing Routines,” discusses the heart of this book: modifying compiler-generated assembly language code to your taste. This chapter shows exactly how different types of C routines (such as if-then statements and for-next loops) are produced in assembly language code. Once you understand what the assembly language code is doing, you can add your own touches to it to customize the code for your specific environment. Chapter 16, “Using Files,” covers one of the most overlooked functions of assembly language program- ming. Almost every application requires some type of file access on the system. Assembly language pro- grams are no different. This chapter shows how to use the Linux file-handling system calls to read, write, and modify data in files on the system. Chapter 17, “Using Advanced IA-32 Features,” completes the book with a look at the advanced Intel Single Instruction Multiple Data (SIMD) technology. This technology provides a platform for program- mers to perform multiple arithmetic operations in a single instruction. This technology has become cru- cial in the world of audio and video data processing. What You Need to Use This Book All of the examples in this book are coded to be assembled and run on the Linux operating system, run- ning on an Intel processor platform. The Open Source GNU compiler (gcc), assembler (gas), linker (ld), and debugger (gdb) are used extensively throughout the book to demonstrate the assembly language features. Chapter 4, “A Sample Assembly Language Program,” discusses specifically how to use these tools on a Linux platform to create, assemble, link, and debug an assembly language program. If you do not have an installed Linux platform available, Chapter 4 demonstrates how to use a Linux distribution that can be booted directly from CD, without modifying the workstation hard drive. All of the GNU development tools used in this book are available without installing Linux on the workstation.

ViewPager 放大缩小左右移动

ViewPager 放大缩小左右移动

实现 图片的放大,缩小,左右屏幕滑动 。 直接贴代码吧。。 public class ViewPager extends ViewGroup { private static final String TAG = "ViewPager"; private static final boolean DEBUG = false; private static final boolean USE_CACHE = false; private static final int DEFAULT_OFFSCREEN_PAGES = 1; private static final int MAX_SETTLE_DURATION = 600; // ms private static final int PAGER_NEXT_MARGIN_DP = 40; static class ItemInfo { Object object; int position; boolean scrolling; } private static final Comparator<ItemInfo> COMPARATOR = new Comparator<ItemInfo>() { @Override public int compare(ItemInfo lhs, ItemInfo rhs) { return lhs.position - rhs.position; } }; private static final Interpolator sInterpolator = new Interpolator() { public float getInterpolation(float t) { // _o(t) = t * t * ((tension + 1) * t + tension) // o(t) = _o(t - 1) + 1 t -= 1.0f; return t * t * t + 1.0f; } }; private final ArrayList<ItemInfo> mItems = new ArrayList<ItemInfo>(); private PagerAdapter mAdapter; private int mCurItem; // Index of currently displayed page. private int mRestoredCurItem = -1; private Parcelable mRestoredAdapterState = null; private ClassLoader mRestoredClassLoader = null; private Scroller mScroller; private PagerAdapter.DataSetObserver mObserver; private int mPageMargin; private Drawable mMarginDrawable; private int mChildWidthMeasureSpec; private int mChildHeightMeasureSpec; private boolean mInLayout; private boolean mScrollingCacheEnabled; private boolean mPopulatePending; private boolean mScrolling; private int mOffscreenPageLimit = DEFAULT_OFFSCREEN_PAGES; private boolean mIsBeingDragged; private boolean mIsUnableToDrag; private int mTouchSlop; private float mInitialMotionX; /** * Position of the last motion event. */ private float mLastMotionX; private float mLastMotionY; /** * ID of the active pointer. This is used to retain consistency during * drags/flings if multiple pointers are used. */ private int mActivePointerId = INVALID_POINTER; /** * Sentinel value for no current active pointer. Used by * {@link #mActivePointerId}. */ private static final int INVALID_POINTER = -1; /** * Determines speed during touch scrolling */ private VelocityTracker mVelocityTracker; private int mMinimumVelocity; private int mMaximumVelocity; private float mBaseLineFlingVelocity; private float mFlingVelocityInfluence; private int mPagerNextMarginPixels; private boolean mFakeDragging; private long mFakeDragBeginTime; private EdgeEffectCompat mLeftEdge; private EdgeEffectCompat mRightEdge; private boolean mFirstLayout = true; private OnPageChangeListener mOnPageChangeListener; /** * Indicates that the pager is in an idle, settled state. The current page * is fully in view and no animation is in progress. */ public static final int SCROLL_STATE_IDLE = 0; /** * Indicates that the pager is currently being dragged by the user. */ public static final int SCROLL_STATE_DRAGGING = 1; /** * Indicates that the pager is in the process of settling to a final * position. */ public static final int SCROLL_STATE_SETTLING = 2; private int mScrollState = SCROLL_STATE_IDLE; /** * Callback interface for responding to changing state of the selected page. */ public interface OnPageChangeListener { /** * This method will be invoked when the current page is scrolled, either * as part of a programmatically initiated smooth scroll or a user * initiated touch scroll. * * @param position * Position index of the first page currently being * displayed. Page position+1 will be visible if * positionOffset is nonzero. * @param positionOffset * Value from [0, 1) indicating the offset from the page at * position. * @param positionOffsetPixels * Value in pixels indicating the offset from position. */ public void onPageScrolled(int position, float positionOffset, int positionOffsetPixels); /** * This method will be invoked when a new page becomes selected. * Animation is not necessarily complete. * * @param position * Position index of the new selected page. */ public void onPageSelected(int position, int prePosition); /** * Called when the scroll state changes. Useful for discovering when the * user begins dragging, when the pager is automatically settling to the * current page, or when it is fully stopped/idle. * * @param state * The new scroll state. * @see ViewPager#SCROLL_STATE_IDLE * @see ViewPager#SCROLL_STATE_DRAGGING * @see ViewPager#SCROLL_STATE_SETTLING */ public void onPageScrollStateChanged(int state); } /** * Simple implementation of the {@link OnPageChangeListener} interface with * stub implementations of each method. Extend this if you do not intend to * override every method of {@link OnPageChangeListener}. */ public static class SimpleOnPageChangeListener implements OnPageChangeListener { @Override public void onPageScrolled(int position, float positionOffset, int positionOffsetPixels) { // This space for rent } @Override public void onPageSelected(int position, int prePosition) { // This space for rent } @Override public void onPageScrollStateChanged(int state) { // This space for rent } } public ViewPager(Context context) { super(context); initViewPager(); } public ViewPager(Context context, AttributeSet attrs) { super(context, attrs); initViewPager(); } void initViewPager() { setWillNotDraw(false); setDescendantFocusability(FOCUS_AFTER_DESCENDANTS); setFocusable(true); final Context context = getContext(); mScroller = new Scroller(context, sInterpolator); final ViewConfiguration configuration = ViewConfiguration.get(context); mTouchSlop = ViewConfigurationCompat .getScaledPagingTouchSlop(configuration); mMinimumVelocity = configuration.getScaledMinimumFlingVelocity(); mMaximumVelocity = configuration.getScaledMaximumFlingVelocity(); mLeftEdge = new EdgeEffectCompat(context); mRightEdge = new EdgeEffectCompat(context); float density = context.getResources().getDisplayMetrics().density; mBaseLineFlingVelocity = 2500.0f * density; mFlingVelocityInfluence = 0.4f; final float scale = getResources().getDisplayMetrics().density; mPagerNextMarginPixels = (int) (PAGER_NEXT_MARGIN_DP * scale + 0.5f); } private void setScrollState(int newState) { if (mScrollState == newState) { return; } mScrollState = newState; if (mOnPageChangeListener != null) { mOnPageChangeListener.onPageScrollStateChanged(newState); } } public void setAdapter(PagerAdapter adapter) { if (mAdapter != null) { mAdapter.setDataSetObserver(null); mAdapter.startUpdate(this); for (int i = 0; i < mItems.size(); i++) { final ItemInfo ii = mItems.get(i); mAdapter.destroyItem(this, ii.position, ii.object); } mAdapter.finishUpdate(this); mItems.clear(); removeAllViews(); mCurItem = 0; scrollTo(0, 0); } mAdapter = adapter; if (mAdapter != null) { if (mObserver == null) { mObserver = new DataSetObserver(); } mAdapter.setDataSetObserver(mObserver); mPopulatePending = false; if (mRestoredCurItem >= 0) { mAdapter.restoreState(mRestoredAdapterState, mRestoredClassLoader); setCurrentItemInternal(mRestoredCurItem, false, true); mRestoredCurItem = -1; mRestoredAdapterState = null; mRestoredClassLoader = null; } else { populate(); } } } public PagerAdapter getAdapter() { return mAdapter; } /** * Set the currently selected page. If the ViewPager has already been * through its first layout there will be a smooth animated transition * between the current item and the specified item. * * @param item * Item index to select */ public void setCurrentItem(int item) { mPopulatePending = false; setCurrentItemInternal(item, !mFirstLayout, false); } /** * Set the currently selected page. * * @param item * Item index to select * @param smoothScroll * True to smoothly scroll to the new item, false to transition * immediately */ public void setCurrentItem(int item, boolean smoothScroll) { mPopulatePending = false; setCurrentItemInternal(item, smoothScroll, false); } public int getCurrentItem() { return mCurItem; } void setCurrentItemInternal(int item, boolean smoothScroll, boolean always) { setCurrentItemInternal(item, smoothScroll, always, 0); } void setCurrentItemInternal(int item, boolean smoothScroll, boolean always, int velocity) { int preItem = mCurItem; if (mAdapter == null || mAdapter.getCount() <= 0) { setScrollingCacheEnabled(false); return; } if (!always && mCurItem == item && mItems.size() != 0) { setScrollingCacheEnabled(false); return; } if (item < 0) { item = 0; } else if (item >= mAdapter.getCount()) { item = mAdapter.getCount() - 1; } final int pageLimit = mOffscreenPageLimit; if (item > (mCurItem + pageLimit) || item < (mCurItem - pageLimit)) { // We are doing a jump by more than one page. To avoid // glitches, we want to keep all current pages in the view // until the scroll ends. for (int i = 0; i < mItems.size(); i++) { mItems.get(i).scrolling = true; } } final boolean dispatchSelected = mCurItem != item; mCurItem = item; populate(); final int destX = (getWidth() + mPageMargin) * item; if (smoothScroll) { smoothScrollTo(destX, 0, velocity); if (dispatchSelected && mOnPageChangeListener != null) { mOnPageChangeListener.onPageSelected(item, preItem); } } else { if (dispatchSelected && mOnPageChangeListener != null) { mOnPageChangeListener.onPageSelected(item, preItem); } completeScroll(); scrollTo(destX, 0); } } public void setOnPageChangeListener(OnPageChangeListener listener) { mOnPageChangeListener = listener; } /** * Returns the number of pages that will be retained to either side of the * current page in the view hierarchy in an idle state. Defaults to 1. * * @return How many pages will be kept offscreen on either side * @see #setOffscreenPageLimit(int) */ public int getOffscreenPageLimit() { return mOffscreenPageLimit; } /** * Set the number of pages that should be retained to either side of the * current page in the view hierarchy in an idle state. Pages beyond this * limit will be recreated from the adapter when needed. * * <p> * This is offered as an optimization. If you know in advance the number of * pages you will need to support or have lazy-loading mechanisms in place * on your pages, tweaking this setting can have benefits in perceived * smoothness of paging animations and interaction. If you have a small * number of pages (3-4) that you can keep active all at once, less time * will be spent in layout for newly created view subtrees as the user pages * back and forth. * </p> * * <p> * You should keep this limit low, especially if your pages have complex * layouts. This setting defaults to 1. * </p> * * @param limit * How many pages will be kept offscreen in an idle state. */ public void setOffscreenPageLimit(int limit) { if (limit < DEFAULT_OFFSCREEN_PAGES) { Log.w(TAG, "Requested offscreen page limit " + limit + " too small; defaulting to " + DEFAULT_OFFSCREEN_PAGES); limit = DEFAULT_OFFSCREEN_PAGES; } if (limit != mOffscreenPageLimit) { mOffscreenPageLimit = limit; populate(); } } /** * Set the margin between pages. * * @param marginPixels * Distance between adjacent pages in pixels * @see #getPageMargin() * @see #setPageMarginDrawable(Drawable) * @see #setPageMarginDrawable(int) */ public void setPageMargin(int marginPixels) { final int oldMargin = mPageMargin; mPageMargin = marginPixels; final int width = getWidth(); recomputeScrollPosition(width, width, marginPixels, oldMargin); requestLayout(); } /** * Return the margin between pages. * * @return The size of the margin in pixels */ public int getPageMargin() { return mPageMargin; } /** * Set a drawable that will be used to fill the margin between pages. * * @param d * Drawable to display between pages */ public void setPageMarginDrawable(Drawable d) { mMarginDrawable = d; if (d != null) refreshDrawableState(); setWillNotDraw(d == null); invalidate(); } /** * Set a drawable that will be used to fill the margin between pages. * * @param resId * Resource ID of a drawable to display between pages */ public void setPageMarginDrawable(int resId) { setPageMarginDrawable(getContext().getResources().getDrawable(resId)); } @Override protected boolean verifyDrawable(Drawable who) { return super.verifyDrawable(who) || who == mMarginDrawable; } @Override protected void drawableStateChanged() { super.drawableStateChanged(); final Drawable d = mMarginDrawable; if (d != null && d.isStateful()) { d.setState(getDrawableState()); } } // We want the duration of the page snap animation to be influenced by the // distance that // the screen has to travel, however, we don't want this duration to be // effected in a // purely linear fashion. Instead, we use this method to moderate the effect // that the distance // of travel has on the overall snap duration. float distanceInfluenceForSnapDuration(float f) { f -= 0.5f; // center the values about 0. f *= 0.3f * Math.PI / 2.0f; return (float) Math.sin(f); } /** * Like {@link View#scrollBy}, but scroll smoothly instead of immediately. * * @param x * the number of pixels to scroll by on the X axis * @param y * the number of pixels to scroll by on the Y axis */ void smoothScrollTo(int x, int y) { smoothScrollTo(x, y, 0); } /** * Like {@link View#scrollBy}, but scroll smoothly instead of immediately. * * @param x * the number of pixels to scroll by on the X axis * @param y * the number of pixels to scroll by on the Y axis * @param velocity * the velocity associated with a fling, if applicable. (0 * otherwise) */ void smoothScrollTo(int x, int y, int velocity) { if (getChildCount() == 0) { // Nothing to do. setScrollingCacheEnabled(false); return; } int sx = getScrollX(); int sy = getScrollY(); int dx = x - sx; int dy = y - sy; if (dx == 0 && dy == 0) { completeScroll(); setScrollState(SCROLL_STATE_IDLE); return; } setScrollingCacheEnabled(true); mScrolling = true; setScrollState(SCROLL_STATE_SETTLING); final float pageDelta = (float) Math.abs(dx) / (getWidth() + mPageMargin); int duration = (int) (pageDelta * 100); velocity = Math.abs(velocity); if (velocity > 0) { duration += (duration / (velocity / mBaseLineFlingVelocity)) * mFlingVelocityInfluence; } else { duration += 100; } duration = Math.min(duration, MAX_SETTLE_DURATION); mScroller.startScroll(sx, sy, dx, dy, duration); invalidate(); } void addNewItem(int position, int index) { ItemInfo ii = new ItemInfo(); ii.position = position; ii.object = mAdapter.instantiateItem(this, position); if (index < 0) { mItems.add(ii); } else { mItems.add(index, ii); } } void dataSetChanged() { // This method only gets called if our observer is attached, so mAdapter // is non-null. boolean needPopulate = mItems.size() < 3 && mItems.size() < mAdapter.getCount(); int newCurrItem = -1; for (int i = 0; i < mItems.size(); i++) { final ItemInfo ii = mItems.get(i); final int newPos = mAdapter.getItemPosition(ii.object); if (newPos == PagerAdapter.POSITION_UNCHANGED) { continue; } if (newPos == PagerAdapter.POSITION_NONE) { mItems.remove(i); i--; mAdapter.destroyItem(this, ii.position, ii.object); needPopulate = true; if (mCurItem == ii.position) { // Keep the current item in the valid range newCurrItem = Math.max(0, Math.min(mCurItem, mAdapter.getCount() - 1)); } continue; } if (ii.position != newPos) { if (ii.position == mCurItem) { // Our current item changed position. Follow it. newCurrItem = newPos; } ii.position = newPos; needPopulate = true; } } Collections.sort(mItems, COMPARATOR); if (newCurrItem >= 0) { // TODO This currently causes a jump. setCurrentItemInternal(newCurrItem, false, true); needPopulate = true; } if (needPopulate) { populate(); requestLayout(); } } void populate() { if (mAdapter == null) { return; } // Bail now if we are waiting to populate. This is to hold off // on creating views from the time the user releases their finger to // fling to a new position until we have finished the scroll to // that position, avoiding glitches from happening at that point. if (mPopulatePending) { if (DEBUG) Log.i(TAG, "populate is pending, skipping for now..."); return; } // Also, don't populate until we are attached to a window. This is to // avoid trying to populate before we have restored our view hierarchy // state and conflicting with what is restored. if (getWindowToken() == null) { return; } mAdapter.startUpdate(this); final int pageLimit = mOffscreenPageLimit; final int startPos = Math.max(0, mCurItem - pageLimit); final int N = mAdapter.getCount(); final int endPos = Math.min(N - 1, mCurItem + pageLimit); if (DEBUG) Log.v(TAG, "populating: startPos=" + startPos + " endPos=" + endPos); // Add and remove pages in the existing list. int lastPos = -1; for (int i = 0; i < mItems.size(); i++) { ItemInfo ii = mItems.get(i); if ((ii.position < startPos || ii.position > endPos) && !ii.scrolling) { if (DEBUG) Log.i(TAG, "removing: " + ii.position + " @ " + i); mItems.remove(i); i--; mAdapter.destroyItem(this, ii.position, ii.object); } else if (lastPos < endPos && ii.position > startPos) { // The next item is outside of our range, but we have a gap // between it and the last item where we want to have a page // shown. Fill in the gap. lastPos++; if (lastPos < startPos) { lastPos = startPos; } while (lastPos <= endPos && lastPos < ii.position) { if (DEBUG) Log.i(TAG, "inserting: " + lastPos + " @ " + i); addNewItem(lastPos, i); lastPos++; i++; } } lastPos = ii.position; } // Add any new pages we need at the end. lastPos = mItems.size() > 0 ? mItems.get(mItems.size() - 1).position : -1; if (lastPos < endPos) { lastPos++; lastPos = lastPos > startPos ? lastPos : startPos; while (lastPos <= endPos) { if (DEBUG) Log.i(TAG, "appending: " + lastPos); addNewItem(lastPos, -1); lastPos++; } } if (DEBUG) { Log.i(TAG, "Current page list:"); for (int i = 0; i < mItems.size(); i++) { Log.i(TAG, "#" + i + ": page " + mItems.get(i).position); } } ItemInfo curItem = null; for (int i = 0; i < mItems.size(); i++) { if (mItems.get(i).position == mCurItem) { curItem = mItems.get(i); break; } } mAdapter.setPrimaryItem(this, mCurItem, curItem != null ? curItem.object : null); mAdapter.finishUpdate(this); if (hasFocus()) { View currentFocused = findFocus(); ItemInfo ii = currentFocused != null ? infoForAnyChild(currentFocused) : null; if (ii == null || ii.position != mCurItem) { for (int i = 0; i < getChildCount(); i++) { View child = getChildAt(i); ii = infoForChild(child); if (ii != null && ii.position == mCurItem) { if (child.requestFocus(FOCUS_FORWARD)) { break; } } } } } } public static class SavedState extends BaseSavedState { int position; Parcelable adapterState; ClassLoader loader; public SavedState(Parcelable superState) { super(superState); } @Override public void writeToParcel(Parcel out, int flags) { super.writeToParcel(out, flags); out.writeInt(position); out.writeParcelable(adapterState, flags); } @Override public String toString() { return "FragmentPager.SavedState{" + Integer.toHexString(System.identityHashCode(this)) + " position=" + position + "}"; } public static final Parcelable.Creator<SavedState> CREATOR = ParcelableCompat .newCreator(new ParcelableCompatCreatorCallbacks<SavedState>() { @Override public SavedState createFromParcel(Parcel in, ClassLoader loader) { return new SavedState(in, loader); } @Override public SavedState[] newArray(int size) { return new SavedState[size]; } }); SavedState(Parcel in, ClassLoader loader) { super(in); if (loader == null) { loader = getClass().getClassLoader(); } position = in.readInt(); adapterState = in.readParcelable(loader); this.loader = loader; } } @Override public Parcelable onSaveInstanceState() { Parcelable superState = super.onSaveInstanceState(); SavedState ss = new SavedState(superState); ss.position = mCurItem; if (mAdapter != null) { ss.adapterState = mAdapter.saveState(); } return ss; } @Override public void onRestoreInstanceState(Parcelable state) { if (!(state instanceof SavedState)) { super.onRestoreInstanceState(state); return; } SavedState ss = (SavedState) state; super.onRestoreInstanceState(ss.getSuperState()); if (mAdapter != null) { mAdapter.restoreState(ss.adapterState, ss.loader); setCurrentItemInternal(ss.position, false, true); } else { mRestoredCurItem = ss.position; mRestoredAdapterState = ss.adapterState; mRestoredClassLoader = ss.loader; } } @Override public void addView(View child, int index, LayoutParams params) { if (mInLayout) { addViewInLayout(child, index, params); child.measure(mChildWidthMeasureSpec, mChildHeightMeasureSpec); } else { super.addView(child, index, params); } if (USE_CACHE) { if (child.getVisibility() != GONE) { child.setDrawingCacheEnabled(mScrollingCacheEnabled); } else { child.setDrawingCacheEnabled(false); } } } ItemInfo infoForChild(View child) { for (int i = 0; i < mItems.size(); i++) { ItemInfo ii = mItems.get(i); if (mAdapter.isViewFromObject(child, ii.object)) { return ii; } } return null; } ItemInfo infoForAnyChild(View child) { ViewParent parent; while ((parent = child.getParent()) != this) { if (parent == null || !(parent instanceof View)) { return null; } child = (View) parent; } return infoForChild(child); } @Override protected void onAttachedToWindow() { super.onAttachedToWindow(); mFirstLayout = true; } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { // For simple implementation, or internal size is always 0. // We depend on the container to specify the layout size of // our view. We can't really know what it is since we will be // adding and removing different arbitrary views and do not // want the layout to change as this happens. setMeasuredDimension(getDefaultSize(0, widthMeasureSpec), getDefaultSize(0, heightMeasureSpec)); // Children are just made to fill our space. mChildWidthMeasureSpec = MeasureSpec.makeMeasureSpec(getMeasuredWidth() - getPaddingLeft() - getPaddingRight(), MeasureSpec.EXACTLY); mChildHeightMeasureSpec = MeasureSpec.makeMeasureSpec( getMeasuredHeight() - getPaddingTop() - getPaddingBottom(), MeasureSpec.EXACTLY); // Make sure we have created all fragments that we need to have shown. mInLayout = true; populate(); mInLayout = false; // Make sure all children have been properly measured. final int size = getChildCount(); for (int i = 0; i < size; ++i) { final View child = getChildAt(i); if (child.getVisibility() != GONE) { if (DEBUG) Log.v(TAG, "Measuring #" + i + " " + child + ": " + mChildWidthMeasureSpec); child.measure(mChildWidthMeasureSpec, mChildHeightMeasureSpec); } } } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); // Make sure scroll position is set correctly. if (w != oldw) { recomputeScrollPosition(w, oldw, mPageMargin, mPageMargin); } } private void recomputeScrollPosition(int width, int oldWidth, int margin, int oldMargin) { final int widthWithMargin = width + margin; if (oldWidth > 0) { final int oldScrollPos = getScrollX(); final int oldwwm = oldWidth + oldMargin; final int oldScrollItem = oldScrollPos / oldwwm; final float scrollOffset = (float) (oldScrollPos % oldwwm) / oldwwm; final int scrollPos = (int) ((oldScrollItem + scrollOffset) * widthWithMargin); scrollTo(scrollPos, getScrollY()); if (!mScroller.isFinished()) { // We now return to your regularly scheduled scroll, already in // progress. final int newDuration = mScroller.getDuration() - mScroller.timePassed(); mScroller.startScroll(scrollPos, 0, mCurItem * widthWithMargin, 0, newDuration); } } else { int scrollPos = mCurItem * widthWithMargin; if (scrollPos != getScrollX()) { completeScroll(); scrollTo(scrollPos, getScrollY()); } } } @Override protected void onLayout(boolean changed, int l, int t, int r, int b) { mInLayout = true; populate(); mInLayout = false; final int count = getChildCount(); final int width = r - l; for (int i = 0; i < count; i++) { View child = getChildAt(i); ItemInfo ii; if (child.getVisibility() != GONE && (ii = infoForChild(child)) != null) { int loff = (width + mPageMargin) * ii.position; int childLeft = getPaddingLeft() + loff; int childTop = getPaddingTop(); if (DEBUG) Log.v(TAG, "Positioning #" + i + " " + child + " f=" + ii.object + ":" + childLeft + "," + childTop + " " + child.getMeasuredWidth() + "x" + child.getMeasuredHeight()); child.layout(childLeft, childTop, childLeft + child.getMeasuredWidth(), childTop + child.getMeasuredHeight()); } } mFirstLayout = false; } @Override public void computeScroll() { if (DEBUG) Log.i(TAG, "computeScroll: finished=" + mScroller.isFinished()); if (!mScroller.isFinished()) { if (mScroller.computeScrollOffset()) { if (DEBUG) Log.i(TAG, "computeScroll: still scrolling"); int oldX = getScrollX(); int oldY = getScrollY(); int x = mScroller.getCurrX(); int y = mScroller.getCurrY(); if (oldX != x || oldY != y) { scrollTo(x, y); } if (mOnPageChangeListener != null) { final int widthWithMargin = getWidth() + mPageMargin; final int position = x / widthWithMargin; final int offsetPixels = x % widthWithMargin; final float offset = (float) offsetPixels / widthWithMargin; mOnPageChangeListener.onPageScrolled(position, offset, offsetPixels); } // Keep on drawing until the animation has finished. invalidate(); return; } } // Done with scroll, clean up state. completeScroll(); } private void completeScroll() { boolean needPopulate = mScrolling; if (needPopulate) { // Done with scroll, no longer want to cache view drawing. setScrollingCacheEnabled(false); mScroller.abortAnimation(); int oldX = getScrollX(); int oldY = getScrollY(); int x = mScroller.getCurrX(); int y = mScroller.getCurrY(); if (oldX != x || oldY != y) { scrollTo(x, y); } setScrollState(SCROLL_STATE_IDLE); } mPopulatePending = false; mScrolling = false; for (int i = 0; i < mItems.size(); i++) { ItemInfo ii = mItems.get(i); if (ii.scrolling) { needPopulate = true; ii.scrolling = false; } } if (needPopulate) { populate(); } } @Override public boolean onInterceptTouchEvent(MotionEvent ev) { /* * This method JUST determines whether we want to intercept the motion. * If we return true, onMotionEvent will be called and we do the actual * scrolling there. */ final int action = ev.getAction() & MotionEventCompat.ACTION_MASK; // Always take care of the touch gesture being complete. if (action == MotionEvent.ACTION_CANCEL || action == MotionEvent.ACTION_UP) { // Release the drag. if (DEBUG) Log.v(TAG, "Intercept done!"); mIsBeingDragged = false; mIsUnableToDrag = false; mActivePointerId = INVALID_POINTER; return false; } // Nothing more to do here if we have decided whether or not we // are dragging. if (action != MotionEvent.ACTION_DOWN) { if (mIsBeingDragged) { if (DEBUG) Log.v(TAG, "Intercept returning true!"); return true; } if (mIsUnableToDrag) { if (DEBUG) Log.v(TAG, "Intercept returning false!"); return false; } } switch (action) { case MotionEvent.ACTION_MOVE: { /* * mIsBeingDragged == false, otherwise the shortcut would have * caught it. Check whether the user has moved far enough from his * original down touch. */ /* * Locally do absolute value. mLastMotionY is set to the y value of * the down event. */ final int activePointerId = mActivePointerId; if (activePointerId == INVALID_POINTER) { // If we don't have a valid id, the touch down wasn't on // content. break; } final int pointerIndex = MotionEventCompat.findPointerIndex(ev, activePointerId); final float x = MotionEventCompat.getX(ev, pointerIndex); final float dx = x - mLastMotionX; final float xDiff = Math.abs(dx); final float y = MotionEventCompat.getY(ev, pointerIndex); final float yDiff = Math.abs(y - mLastMotionY); final int scrollX = getScrollX(); final boolean atEdge = (dx > 0 && scrollX == 0) || (dx < 0 && mAdapter != null && scrollX >= (mAdapter .getCount() - 1) * getWidth() - 1); if (DEBUG) Log.v(TAG, "Moved x to " + x + "," + y + " diff=" + xDiff + "," + yDiff); if (canScroll(this, false, (int) dx, (int) x, (int) y)) { // Nested view has scrollable area under this point. Let it be // handled there. mInitialMotionX = mLastMotionX = x; mLastMotionY = y; return false; } if (xDiff > mTouchSlop && xDiff > yDiff) { if (DEBUG) Log.v(TAG, "Starting drag!"); mIsBeingDragged = true; setScrollState(SCROLL_STATE_DRAGGING); mLastMotionX = x; setScrollingCacheEnabled(true); } else { if (yDiff > mTouchSlop) { // The finger has moved enough in the vertical // direction to be counted as a drag... abort // any attempt to drag horizontally, to work correctly // with children that have scrolling containers. if (DEBUG) Log.v(TAG, "Starting unable to drag!"); mIsUnableToDrag = true; } } break; } case MotionEvent.ACTION_DOWN: { /* * Remember location of down touch. ACTION_DOWN always refers to * pointer index 0. */ mLastMotionX = mInitialMotionX = ev.getX(); mLastMotionY = ev.getY(); mActivePointerId = MotionEventCompat.getPointerId(ev, 0); if (mScrollState == SCROLL_STATE_SETTLING) { // Let the user 'catch' the pager as it animates. mIsBeingDragged = true; mIsUnableToDrag = false; setScrollState(SCROLL_STATE_DRAGGING); } else { completeScroll(); mIsBeingDragged = false; mIsUnableToDrag = false; } if (DEBUG) Log.v(TAG, "Down at " + mLastMotionX + "," + mLastMotionY + " mIsBeingDragged=" + mIsBeingDragged + "mIsUnableToDrag=" + mIsUnableToDrag); break; } case MotionEventCompat.ACTION_POINTER_UP: onSecondaryPointerUp(ev); break; } /* * The only time we want to intercept motion events is if we are in the * drag mode. */ return mIsBeingDragged; } @Override public boolean onTouchEvent(MotionEvent ev) { if (mFakeDragging) { // A fake drag is in progress already, ignore this real one // but still eat the touch events. // (It is likely that the user is multi-touching the screen.) return true; } if (ev.getAction() == MotionEvent.ACTION_DOWN && ev.getEdgeFlags() != 0) { // Don't handle edge touches immediately -- they may actually belong // to one of our // descendants. return false; } if (mAdapter == null || mAdapter.getCount() == 0) { // Nothing to present or scroll; nothing to touch. return false; } if (mVelocityTracker == null) { mVelocityTracker = VelocityTracker.obtain(); } mVelocityTracker.addMovement(ev); final int action = ev.getAction(); boolean needsInvalidate = false; switch (action & MotionEventCompat.ACTION_MASK) { case MotionEvent.ACTION_DOWN: { /* * If being flinged and user touches, stop the fling. isFinished * will be false if being flinged. */ completeScroll(); // Remember where the motion event started mLastMotionX = mInitialMotionX = ev.getX(); mActivePointerId = MotionEventCompat.getPointerId(ev, 0); break; } case MotionEvent.ACTION_MOVE: if (!mIsBeingDragged) { final int pointerIndex = MotionEventCompat.findPointerIndex(ev, mActivePointerId); final float x = MotionEventCompat.getX(ev, pointerIndex); final float xDiff = Math.abs(x - mLastMotionX); final float y = MotionEventCompat.getY(ev, pointerIndex); final float yDiff = Math.abs(y - mLastMotionY); if (DEBUG) Log.v(TAG, "Moved x to " + x + "," + y + " diff=" + xDiff + "," + yDiff); if (xDiff > mTouchSlop && xDiff > yDiff) { if (DEBUG) Log.v(TAG, "Starting drag!"); mIsBeingDragged = true; mLastMotionX = x; setScrollState(SCROLL_STATE_DRAGGING); setScrollingCacheEnabled(true); } } if (mIsBeingDragged) { // Scroll to follow the motion event final int activePointerIndex = MotionEventCompat .findPointerIndex(ev, mActivePointerId); final float x = MotionEventCompat.getX(ev, activePointerIndex); final float deltaX = mLastMotionX - x; mLastMotionX = x; float oldScrollX = getScrollX(); float scrollX = oldScrollX + deltaX; final int width = getWidth(); final int widthWithMargin = width + mPageMargin; final int lastItemIndex = mAdapter.getCount() - 1; final float leftBound = Math.max(0, (mCurItem - 1) * widthWithMargin); final float rightBound = Math.min(mCurItem + 1, lastItemIndex) * widthWithMargin; if (scrollX < leftBound) { if (leftBound == 0) { float over = -scrollX; needsInvalidate = mLeftEdge.onPull(over / width); } scrollX = leftBound; } else if (scrollX > rightBound) { if (rightBound == lastItemIndex * widthWithMargin) { float over = scrollX - rightBound; needsInvalidate = mRightEdge.onPull(over / width); } scrollX = rightBound; } // Don't lose the rounded component mLastMotionX += scrollX - (int) scrollX; scrollTo((int) scrollX, getScrollY()); if (mOnPageChangeListener != null) { final int position = (int) scrollX / widthWithMargin; final int positionOffsetPixels = (int) scrollX % widthWithMargin; final float positionOffset = (float) positionOffsetPixels / widthWithMargin; mOnPageChangeListener.onPageScrolled(position, positionOffset, positionOffsetPixels); } } break; case MotionEvent.ACTION_UP: if (mIsBeingDragged) { final VelocityTracker velocityTracker = mVelocityTracker; velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity); int initialVelocity = (int) VelocityTrackerCompat.getXVelocity( velocityTracker, mActivePointerId); mPopulatePending = true; final int widthWithMargin = getWidth() + mPageMargin; final int scrollX = getScrollX(); // 澧炲姞杈硅窛鍒ゆ柇 int currentPage = scrollX / widthWithMargin; int leftPageScorll = scrollX % widthWithMargin; int nextPage = currentPage; float chargeVelocity = initialVelocity; if (chargeVelocity > 0) { // 鍚戝彸 if (widthWithMargin - leftPageScorll > mPagerNextMarginPixels) { nextPage = currentPage; } else { nextPage = currentPage + 1; } } else { // 鍚戝乏 if (leftPageScorll > mPagerNextMarginPixels) { nextPage = currentPage + 1; } else { nextPage = currentPage; } } // nextPage = chargeVelocity > 0 ? currentPage // : currentPage + 1; // Log.d(TAG, "initialVelocity:" + initialVelocity // + ", currentPage: " + (scrollX / widthWithMargin) // + ", widthWithMargin: " + widthWithMargin // + ", scrollX: " + scrollX + ", chargeVelocity: " // + chargeVelocity + ", nextPage: " + nextPage); setCurrentItemInternal(nextPage, true, true, initialVelocity); mActivePointerId = INVALID_POINTER; endDrag(); needsInvalidate = mLeftEdge.onRelease() | mRightEdge.onRelease(); } break; case MotionEvent.ACTION_CANCEL: if (mIsBeingDragged) { setCurrentItemInternal(mCurItem, true, true); mActivePointerId = INVALID_POINTER; endDrag(); needsInvalidate = mLeftEdge.onRelease() | mRightEdge.onRelease(); } break; case MotionEventCompat.ACTION_POINTER_DOWN: { final int index = MotionEventCompat.getActionIndex(ev); final float x = MotionEventCompat.getX(ev, index); mLastMotionX = x; mActivePointerId = MotionEventCompat.getPointerId(ev, index); break; } case MotionEventCompat.ACTION_POINTER_UP: onSecondaryPointerUp(ev); mLastMotionX = MotionEventCompat.getX(ev, MotionEventCompat.findPointerIndex(ev, mActivePointerId)); break; } if (needsInvalidate) { invalidate(); } return true; } @Override public void draw(Canvas canvas) { super.draw(canvas); boolean needsInvalidate = false; final int overScrollMode = ViewCompat.getOverScrollMode(this); if (overScrollMode == ViewCompat.OVER_SCROLL_ALWAYS || (overScrollMode == ViewCompat.OVER_SCROLL_IF_CONTENT_SCROLLS && mAdapter != null && mAdapter.getCount() > 1)) { if (!mLeftEdge.isFinished()) { final int restoreCount = canvas.save(); final int height = getHeight() - getPaddingTop() - getPaddingBottom(); canvas.rotate(270); canvas.translate(-height + getPaddingTop(), 0); mLeftEdge.setSize(height, getWidth()); needsInvalidate |= mLeftEdge.draw(canvas); canvas.restoreToCount(restoreCount); } if (!mRightEdge.isFinished()) { final int restoreCount = canvas.save(); final int width = getWidth(); final int height = getHeight() - getPaddingTop() - getPaddingBottom(); final int itemCount = mAdapter != null ? mAdapter.getCount() : 1; canvas.rotate(90); canvas.translate(-getPaddingTop(), -itemCount * (width + mPageMargin) + mPageMargin); mRightEdge.setSize(height, width); needsInvalidate |= mRightEdge.draw(canvas); canvas.restoreToCount(restoreCount); } } else { mLeftEdge.finish(); mRightEdge.finish(); } if (needsInvalidate) { // Keep animating invalidate(); } } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); // Draw the margin drawable if needed. if (mPageMargin > 0 && mMarginDrawable != null) { final int scrollX = getScrollX(); final int width = getWidth(); final int offset = scrollX % (width + mPageMargin); if (offset != 0) { // Pages fit completely when settled; we only need to draw when // in between final int left = scrollX - offset + width; mMarginDrawable.setBounds(left, 0, left + mPageMargin, getHeight()); mMarginDrawable.draw(canvas); } } } /** * Start a fake drag of the pager. * * <p> * A fake drag can be useful if you want to synchronize the motion of the * ViewPager with the touch scrolling of another view, while still letting * the ViewPager control the snapping motion and fling behavior. (e.g. * parallax-scrolling tabs.) Call {@link #fakeDragBy(float)} to simulate the * actual drag motion. Call {@link #endFakeDrag()} to complete the fake drag * and fling as necessary. * * <p> * During a fake drag the ViewPager will ignore all touch events. If a real * drag is already in progress, this method will return false. * * @return true if the fake drag began successfully, false if it could not * be started. * * @see #fakeDragBy(float) * @see #endFakeDrag() */ public boolean beginFakeDrag() { if (mIsBeingDragged) { return false; } mFakeDragging = true; setScrollState(SCROLL_STATE_DRAGGING); mInitialMotionX = mLastMotionX = 0; if (mVelocityTracker == null) { mVelocityTracker = VelocityTracker.obtain(); } else { mVelocityTracker.clear(); } final long time = SystemClock.uptimeMillis(); final MotionEvent ev = MotionEvent.obtain(time, time, MotionEvent.ACTION_DOWN, 0, 0, 0); mVelocityTracker.addMovement(ev); ev.recycle(); mFakeDragBeginTime = time; return true; } /** * End a fake drag of the pager. * * @see #beginFakeDrag() * @see #fakeDragBy(float) */ public void endFakeDrag() { Log.d(TAG, "endFakeDrag"); if (!mFakeDragging) { throw new IllegalStateException( "No fake drag in progress. Call beginFakeDrag first."); } final VelocityTracker velocityTracker = mVelocityTracker; velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity); int initialVelocity = (int) VelocityTrackerCompat.getYVelocity( velocityTracker, mActivePointerId); mPopulatePending = true; Log.d(TAG, "initialVelocity: " + initialVelocity + ", Math.abs(mInitialMotionX - mLastMotionX): " + Math.abs(mInitialMotionX - mLastMotionX)); if ((Math.abs(initialVelocity) > mMinimumVelocity) || Math.abs(mInitialMotionX - mLastMotionX) >= (getWidth() / 3)) { if (mLastMotionX > mInitialMotionX) { setCurrentItemInternal(mCurItem - 1, true, true); } else { setCurrentItemInternal(mCurItem + 1, true, true); } } else { setCurrentItemInternal(mCurItem, true, true); } endDrag(); mFakeDragging = false; } /** * Fake drag by an offset in pixels. You must have called * {@link #beginFakeDrag()} first. * * @param xOffset * Offset in pixels to drag by. * @see #beginFakeDrag() * @see #endFakeDrag() */ public void fakeDragBy(float xOffset) { if (!mFakeDragging) { throw new IllegalStateException( "No fake drag in progress. Call beginFakeDrag first."); } mLastMotionX += xOffset; float scrollX = getScrollX() - xOffset; final int width = getWidth(); final int widthWithMargin = width + mPageMargin; final float leftBound = Math.max(0, (mCurItem - 1) * widthWithMargin); final float rightBound = Math .min(mCurItem + 1, mAdapter.getCount() - 1) * widthWithMargin; if (scrollX < leftBound) { scrollX = leftBound; } else if (scrollX > rightBound) { scrollX = rightBound; } // Don't lose the rounded component mLastMotionX += scrollX - (int) scrollX; scrollTo((int) scrollX, getScrollY()); if (mOnPageChangeListener != null) { final int position = (int) scrollX / widthWithMargin; final int positionOffsetPixels = (int) scrollX % widthWithMargin; final float positionOffset = (float) positionOffsetPixels / widthWithMargin; mOnPageChangeListener.onPageScrolled(position, positionOffset, positionOffsetPixels); } // Synthesize an event for the VelocityTracker. final long time = SystemClock.uptimeMillis(); final MotionEvent ev = MotionEvent.obtain(mFakeDragBeginTime, time, MotionEvent.ACTION_MOVE, mLastMotionX, 0, 0); mVelocityTracker.addMovement(ev); ev.recycle(); } /** * Returns true if a fake drag is in progress. * * @return true if currently in a fake drag, false otherwise. * * @see #beginFakeDrag() * @see #fakeDragBy(float) * @see #endFakeDrag() */ public boolean isFakeDragging() { return mFakeDragging; } private void onSecondaryPointerUp(MotionEvent ev) { final int pointerIndex = MotionEventCompat.getActionIndex(ev); final int pointerId = MotionEventCompat.getPointerId(ev, pointerIndex); if (pointerId == mActivePointerId) { // This was our active pointer going up. Choose a new // active pointer and adjust accordingly. final int newPointerIndex = pointerIndex == 0 ? 1 : 0; mLastMotionX = MotionEventCompat.getX(ev, newPointerIndex); mActivePointerId = MotionEventCompat.getPointerId(ev, newPointerIndex); if (mVelocityTracker != null) { mVelocityTracker.clear(); } } } private void endDrag() { mIsBeingDragged = false; mIsUnableToDrag = false; if (mVelocityTracker != null) { mVelocityTracker.recycle(); mVelocityTracker = null; } } private void setScrollingCacheEnabled(boolean enabled) { if (mScrollingCacheEnabled != enabled) { mScrollingCacheEnabled = enabled; if (USE_CACHE) { final int size = getChildCount(); for (int i = 0; i < size; ++i) { final View child = getChildAt(i); if (child.getVisibility() != GONE) { child.setDrawingCacheEnabled(enabled); } } } } } /** * Tests scrollability within child views of v given a delta of dx. * * @param v * View to test for horizontal scrollability * @param checkV * Whether the view v passed should itself be checked for * scrollability (true), or just its children (false). * @param dx * Delta scrolled in pixels * @param x * X coordinate of the active touch point * @param y * Y coordinate of the active touch point * @return true if child views of v can be scrolled by delta of dx. */ protected boolean canScroll(View v, boolean checkV, int dx, int x, int y) { if (v instanceof ViewGroup) { final ViewGroup group = (ViewGroup) v; final int scrollX = v.getScrollX(); final int scrollY = v.getScrollY(); final int count = group.getChildCount(); // Count backwards - let topmost views consume scroll distance // first. for (int i = count - 1; i >= 0; i--) { // TODO: Add versioned support here for transformed views. // This will not work for transformed views in Honeycomb+ final View child = group.getChildAt(i); if (x + scrollX >= child.getLeft() && x + scrollX < child.getRight() && y + scrollY >= child.getTop() && y + scrollY < child.getBottom() && canScroll(child, true, dx, x + scrollX - child.getLeft(), y + scrollY - child.getTop())) { return true; } } } return checkV && ViewCompat.canScrollHorizontally(v, -dx); } @Override public boolean dispatchKeyEvent(KeyEvent event) { // Let the focused view and/or our descendants get the key first return super.dispatchKeyEvent(event) || executeKeyEvent(event); } /** * You can call this function yourself to have the scroll view perform * scrolling from a key event, just as if the event had been dispatched to * it by the view hierarchy. * * @param event * The key event to execute. * @return Return true if the event was handled, else false. */ public boolean executeKeyEvent(KeyEvent event) { boolean handled = false; 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