cpp-high-performance-book

### 关于C++高性能编程的书籍推荐 #### 高性能编程的核心概念 为了深入理解如何编写高效的C++程序,选择合适的书籍至关重要。这些书籍不仅涵盖了基础理论,还提供了实际应用中的最佳实践和技术细节。 --- #### 推荐书籍列表 1. **《Effective C++》** 这本书由Scott Meyers撰写,虽然主要关注的是C++的最佳实践,但它也为开发者提供了一些提升代码效率的关键技巧[^3]。书中提到的经验法则可以帮助程序员避免常见的错误,并优化他们的设计决策。 2. **《More Effective C++》** 同样出自Scott Meyers之手,这本书进一步探讨了更复杂的主题,适合那些希望深入了解C++内部机制及其对性能影响的人士[^3]。 3. **《Optimizing Software in C++: An Optimization Guide for Windows, Linux and Mac Platforms》 - Agner Fog** 此书专注于软件优化的具体方法论,特别是针对不同平台上的编译器行为和硬件特性进行了详细的分析。它包含了大量实用的例子以及详尽解释为何某些做法能带来更好的运行时间表现[^1]。 4. **《High Performance Computing with C++ and CUDA》 - Bernhard Lörwald et al.** 如果目标是利用现代计算架构来加速应用程序执行速度的话,《高绩效运算与CUDA结合指南》是一个很好的资源选项之一。通过学习GPU编程模型及其实现方式可以显著改善数值密集型任务的表现[^2]。 5. **《Concurrency in Action》 - Anthony Williams** 并发性和多线程操作对于构建高效的应用程序来说非常重要。Anthony William的作品详细介绍了标准库中有关并发特性的各个方面,并展示了它们是如何被用来解决现实世界里的挑战性问题的[^1]。 6. **《C++ Concurrency In Depth》 - Anthony Williams** 继续探索并行处理领域内的深层次话题,包括内存屏障、原子变量以及其他同步原语等内容。这对于想要充分利用当今多核处理器潜力的人来说非常有价值。 7. **《Modern C++ Design》 - Andrei Alexandrescu** 虽然不完全是关于性能调优方面的专著,但是其中所描述的设计模式往往能够间接促进系统的整体效能改进。例如模板元编程技术就可以减少运行期间开销从而提高最终产品的响应能力。 8. **《The C++ Standard Library Extensions: A Tutorial and Reference》 - Nicolai M. Josuttis** 对STL容器的选择直接影响着算法的时间复杂度;因此熟悉各种可用的数据结构及其适用场景就显得尤为重要了。Nicolai Josuttis 的这部作品正好满足这一需求,同时还覆盖到了TR1扩展部分的知识点[^2]。 9. **《Professional C++》 - Marc Gregoire** 提供了一个全面而广泛的视角来看待整个语言生态系统,其中包括了许多跟性能密切关联的主题讨论,比如RAII原则、移动语义等等。 10. **《C++ Templates: The Complete Guide》 - David Vandevoorde & Nicolai M. Josuttis** 模板作为C++的一大特色功能,在实现泛型编程的同时也可能引入额外的成本。了解其工作机制有助于我们更好地控制这些潜在的影响因素,进而达到预期的目标性能水平[^3]。 --- ### 示例代码片段展示 下面给出一段简单的例子演示如何运用一些高级特性来进行性能优化: ```cpp #include <vector> #include <algorithm> // 使用reserve提前分配空间以避免多次重新分配带来的性能损失 void fillVector(std::vector<int>& vec, size_t n){ vec.reserve(n); // Reserve space upfront std::generate_n(std::back_inserter(vec), n, [](){ return rand() % 100; }); } ``` 上述函数通过预先保留足够的存储容量减少了动态调整大小所带来的开销。 ---

创作声明:本文部分内容由AI辅助生成(AIGC),仅供参考

Python内容推荐

GPU Programming and High Performance Computing

GPU Programming and High Performance Computing

GPU Programming and High Performance Computing

Packt.Mastering.Swift.3.Linux.2017

Packt.Mastering.Swift.3.Linux.2017

Packt.Mastering.Swift.3.Linux.2017

各种IT开发国外网站资料

各种IT开发国外网站资料

开发者实用学习资料总汇,由酷壳网陈皓收集的一些学习资料和文章,广泛的知识面,慢慢学习

Matters Computational ideas, algorithms, source code

Matters Computational ideas, algorithms, source code

This is a book for the computationalist, whether a working programmer or anyone interested in methods of computation. The focus is on material that does not usually appear in textbooks on algorithms. Where necessary the underlying ideas are explained and the algorithms are given formally. It is assumed that the reader is able to understand the given source code, it is considered part of the text. We use the C++ programming language for low-level algorithms. However, only a minimal set of features beyond plain C is used, most importantly classes and templates. For material where technicalities in the C++ code would obscure the underlying ideas we use either pseudocode or, with arithmetical algorithms, the GP language. Appendix C gives an introduction to GP. Example computations are often given with an algorithm, these are usually made with the demo programs referred to. Most of the listings and gures in this book were created with these programs. A recurring topic is practical eciency of the implementations. Various optimization techniques are described and the actual performance of many given implementations is indicated. The accompanying software, the FXT [20] and the hfloat [21] libraries, are written for POSIX compliant platforms such as the Linux and BSD operating systems. The license is the GNU General Public License (GPL), version 3 or later, see http://www.gnu.org/licenses/gpl.html. Individual chapters are self-contained where possible and references to related material are given where needed. The symbol ` z ' marks sections that can be skipped at rst reading. These typically contain excursions or more advanced material. Each item in the bibliography is followed by a list of page numbers where citations occur. With papers that are available for free download the respective URL is given. Note that the URL may point to a preprint which can di er from the nal version of the paper. The electronic version of this book is available for free anonymous download. It is identical to the printed version. See appendix A for information about the license. Given the amount of material treated there must be errors in this book. Corrections and suggestions for improvement are appreciated, the preferred way of communication is electronic mail. A list of errata is online at http://www.jjj.de/fxt/#fxtbook. Many people helped to improve this book. It is my pleasure to thank them all, particularly helpful were Igal Aharonovich, Max Alekseyev, Marcus Blackburn, Nathan Bullock, Dominique Delande, Mike Engber, Torsten Finke, Sean Furlong, Almaz Gaifullin, Pedro Gimeno, Alexander Glyzov, R. W. Gosper, Andreas Grunbacher, Lance Gurney, Markus Gyger, Christoph Haenel, Tony Hardie-Bick, Laszlo Hars, Thomas Harte, Stephen Hartke, Je Hurchalla, Derek M. Jones, Gideon Klimer, Richard B. Kreckel, Mike Kundmann, Gal Laszlo, Dirk Lattermann, Avery Lee, Brent Lehman, Marc Lehmann, Paul C. Leopardi, John Lien, Mirko Liss, Robert C. Long, Fred Lunnon, Johannes Middeke, Doug Moore, Fabio Moreira, Andrew Morris, David Nalepa, Samuel Neves, Matthew Oliver, Miros law Osys, Christoph Pacher, Krisztian Paczari, Scott Paine, Yves Paradis, Gunther Piez, Andre Piotrowski, David Garca Quintas, Andreas Raseghi, Tony Reix, Johan Ronnblom, Uwe Schmelich, Thomas Schraitle, Clive Scott, Mukund Sivaraman, Michal Staruch, Ralf Stephan, Mikko Tommila, Michael Roby Wether eld, Jim White, Vinnie Winkler, John Youngquist, Rui Zhang, and Paul Zimmermann. Special thanks go to Edith Parzefall and Michael Somos for independently proofreading the whole text (the remaining errors are mine), and to Neil Sloane for creating the On-Line Encyclopedia of Integer Sequences [308].

Hands-On High Performance Programming with Qt 5-2019

Hands-On High Performance Programming with Qt 5-2019

Hands-On High Performance Programming with Qt 5: Build cross-platform applications using concurrency, parallel programming, and memory management Author: Marek Krajewski Pub Date: 2019 ISBN: 978-1789531244 Pages: 384 Language: English Format: EPUB Size: 17 Mb Build efficient and fast Qt applications, target performance problems, and discover solutions to refine your code Achieving efficient code through performance tuning is one of the key challenges faced by many programmers. This book looks at Qt programming from a performance perspective. You’ll explore the performance problems encountered when using the Qt framework and means and ways to resolve them and optimize performance. The book highlights performance improvements and new features released in Qt 5.9, Qt 5.11, and 5.12 (LTE). You’ll master general computer performance best practices and tools, which can help you identify the reasons behind low performance, and the most common performance pitfalls experienced when using the Qt framework. In the following chapters, you’ll explore multithreading and asynchronous programming with C++ and Qt and learn the importance and efficient use of data structures. You’ll also get the opportunity to work through techniques such as memory management and design guidelines, which are essential to improve application performance. Comprehensive sections that cover all these concepts will prepare you for gaining hands-on experience of some of Qt’s most exciting application fields – the mobile and embedded development domains. By the end of this book, you’ll be ready to build Qt applications that are more efficient, concurrent, and performance-oriented in nature What you will learn Understand classic performance best practices Get to grips with modern hardware architecture and its performance impact Implement tools and procedures used in performance optimization Grasp Qt-specific work techniques for graphical user interface (GUI) and platform programming Make Transmission Control Protocol (TCP) and Hypertext Transfer Protocol (HTTP) performant and use the relevant Qt classes Discover the improvements Qt 5.9 (and the upcoming versions) holds in store Explore Qt’s graphic engine architecture, strengths, and weaknesses

Loving Lisp

Loving Lisp

只有60页的 LISP ( COMMON LISP)简介, 英文, PDF 格式, LINUX 上无乱码(这个试过,但不保证)。 可以做为时间紧而要了解 LISP 的一种选择读物。 作者 是个程序员, 这个小册子写得不能说"出色", 但也不像市面上大多数作者一样--没经验还硬写、乱写。 而且, 作者允许您不付钱的阅读。<br>全名:"Loving Lisp, or the Savvy Programmer's Secret Weapon"<br>BY: Mark Watson<br>

Android Native Development Kit Beginner’s Guide

Android Native Development Kit Beginner’s Guide

Book Description Android NDK is all about injecting high performance into your apps. Exploit the maximum power of these mobile devices using high-performance and portable code. This book will show you how to create C/C++ enabled applications and integrate them with Java. You will learn how to access native API and port libraries used in some of the most successful Android applications. Using this practical step-by-step tutorial, highlighted with comments and tricks, discover how to run C/C++ code embedded in a Java application or in a standalone application. You will create a real native application starting from project creation through to full implementation of native API and the porting of existing third-party libraries. You will discover OpenGL ES and OpenSL ES, which are becoming the new standard in mobility. You will also understand how to access keyboard and input peripherals and how to read accelerometer or orientation sensors. Finally, you will dive into more advanced topics such as debugging and ARM assembler instructions. By the end of the book, you should know the key elements to enable you to start exploiting the power and portability of native code.

Learning C++ Functional Programming

Learning C++ Functional Programming

Learning C++ Functional Programming by Wisnu Anggoro English | 10 Aug. 2017 | ISBN: 1787281973 | ASIN: B06WVD7CVT | 304 Pages | AZW3 | 2.4 MB Key Features Modularize your applications and make them highly reusable and testable Get familiar with complex concepts such as metaprogramming, concurrency, and immutability A highly practical guide to building functional code in C++ filled with lots of examples and real-world use cases Book Description Functional programming allows developers to divide programs into smaller, reusable components that ease the creation, testing, and maintenance of software as a whole. Combined with the power of C++, you can develop robust and scalable applications that fulfill modern day software requirements. This book will help you discover all the C++ 17 features that can be applied to build software in a functional way. The book is divided into three modules—the first introduces the fundamentals of functional programming and how it is supported by modern C++. The second module explains how to efficiently implement C++ features such as pure functions and immutable states to build robust applications. The last module describes how to achieve concurrency and apply design patterns to enhance your application's performance. Here, you will also learn to optimize code using metaprogramming in a functional way. By the end of the book, you will be familiar with the functional approach of programming and will be able to use these techniques on a daily basis. What you will learn Get to know the difference between imperative and functional approaches See the use of first-class functions and pure functions in a functional style Discover various techniques to apply immutable state to avoid side effects Design a recursive algorithm effectively Create faster programs using lazy evaluation Structure code using design patterns to make the design process easier Use concurrency techniques to develop responsive software Learn how to use the C++ Standard Template Library and metaprogramming in a functional way to improve code optimization About the Author Wisnu Anggoro is a Microsoft Certified Professional in C# programming and an experienced C/C++ developer. He has also authored the books Boost.Asio C++ Network Programming - Second Edition and Functional C# by Packt. He has been programming since he was in junior high school, which was about 20 years ago, and started developing computer applications using the BASIC programming language in the MS-DOS environment. He has solid experience in smart card programming, as well as desktop and web application programming, including designing, developing, and supporting the use of applications for SIM Card Operating System Porting, personalization, PC/SC communication, and other smart card applications that require the use of C# and C/C++. He is currently a senior smart card software engineer at CIPTA, an Indonesian company that specializes in innovation and technology for smart cards. He can be reached through his email at wisnu@anggoro.net. Table of Contents Diving into Modern C++ Manipulating functions in functional programming Applying immutable state to the function Recurring method invocation using recursive algorithm Procrastinating the execution process using Lazy Evaluation Optimizing code with Metaprogramming Running parallel execution using Concurrency Creating and debugging application in functional approach

Rust Essentials - Second Edition.epub

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Rust.Essentials.2nd.Edition.epub

Rust.Essentials.2nd.Edition.epub

Key Features Get started with Rust to build scalable and high performance applications Learn how to create secure and blazingly fast programs in Rust Discover the power of Rust when developing concurrent applications for large and scalable software Book Description Rust is the new, open source, fast, and safe systems programming language for the 21st century, developed at Mozilla Research, and with a steadily growing community. It was created to solve the dilemma between high-level, slow code with minimal control over the system, and low-level, fast code with maximum system control. It is no longer necessary to learn C/C++ to develop resource intensive and low-level systems applications. This book will give you a head start to solve systems programming and application tasks with Rust. We start off with an argumentation of Rust's unique place in today's landscape of programming languages. You'll install Rust and learn how to work with its package manager Cargo. The various concepts are introduced step by step: variables, types, functions, and control structures to lay the groundwork. Then we explore more structured data such as strings, arrays, and enums, and you'll see how pattern matching works. Throughout all this, we stress the unique ways of reasoning that the Rust compiler uses to produce safe code. Next we look at Rust's specific way of error handling, and the overall importance of traits in Rust code. The pillar of memory safety is treated in depth as we explore the various pointer kinds. Next, you'll see how macros can simplify code generation, and how to compose bigger projects with modules and crates. Finally, you'll discover how we can write safe concurrent code in Rust and interface with C programs, get a view of the Rust ecosystem, and explore the use of the standard library. What you will learn Set up your Rust environment to achieve the highest productivity Bridge the performance gap between safe and unsafe languages Use pattern matching to create

c20-programmers-3rd.epub

c20-programmers-3rd.epub

Written for programmers with a background in another high-level language, C++20 for Programmers applies the Deitel signature live-code approach to teaching Modern C++ and explores the C++20 language and libraries in depth. The book presents concepts in fully tested programs, complete with code walkthroughs, syntax coloring, code highlighting and program outputs. It features hundreds of complete C++20 programs with thousands of lines of proven code, and hundreds of software-development tips with a special focus on performance and security, that will help you build robust applications. Start with C++ fundamentals and the Deitels’ classic treatment of object-oriented programming—classes, inheritance, polymorphism, operator overloading and exception handling. Then discover additional topics, including: Functional-style programming and lambdas Concurrency and parallelism for optimal multi-core and big data performance The Standard Template Library’s containers, iterators and algorithms upgraded to C++20 Text files, CSV files, JSON serialization Defining custom function templates and class templates

Addison.Wesley.C++.Network.Programming.Vol2.chm

Addison.Wesley.C++.Network.Programming.Vol2.chm

Do you need to develop flexible software that can be customized quickly? Do you need to add the power and efficiency of frameworks to your software? The ADAPTIVE Communication Environment (ACE) is an open-source toolkit for building high-performance networked applications and next-generation middleware. ACE's power and flexibility arise from object-oriented frameworks, used to achieve the systematic reuse of networked application software. ACE frameworks handle common network programming tasks and can be customized using C++ language features to produce complete distributed applications. C++ Network Programming, Volume 2, focuses on ACE frameworks, providing thorough coverage of the concepts, patterns, and usage rules that form their structure. This book is a practical guide to designing object-oriented frameworks and shows developers how to apply frameworks to concurrent networked applications. C++ Networking, Volume 1, introduced ACE and the wrapper facades, which are basic network computing ingredients. Volume 2 explains how frameworks build on wrapper facades to provide higher-level communication services. Written by two experts in the ACE community, this book contains: An overview of ACE frameworks Design dimensions for networked services Descriptions of the key capabilities of the most important ACE frameworks Numerous C++ code examples that demonstrate how to use ACE frameworks C++ Network Programming, Volume 2, teaches how to use frameworks to write networked applications quickly, reducing development effort and overhead. It will be an invaluable asset to any C++ developer working on networked applications.

Code Connected Volume

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ZeroMQ的绝佳文档,ZeroMQ是目前为止最快的MQ的,性能更是比ActiveMQ快了20多倍。

Visual C++ 编程资源大全(英文源码 系统)

Visual C++ 编程资源大全(英文源码 系统)

1,01.zip<br>Class for displaying system error messages<br>显示系统错误信息的一个类(5KB)<END><br>2,02.zip<br>Simple Thread Class<br>一个简单的线程类(13KB)<END><br>3,03.zip<br>Single Instance Program <br>单进程的例子(12KB)<END><br>4,interface.zip<br>A series of articles that resulted from experimenting with adding Drag and Drop <br>features to my existing application. (100KB)<END><br>5,ddmgr.zip<br>A drag-drop/clipboard manager class for MFC objects derived from CObject (55KB)<END><br>6,clipboard_faq_demo.zip<br>All you ever wanted to know about the Clipboard(23KB)<END><br>7,clipspy_src.zip<br>A tool for viewing clipboard and drag-and-drop data(40KB)<END><br>8,DateClass.zip<br>A class that simplifies common date handling tasks(41KB)<END><br>9,CCPUTicker_src.zip<br>An ultra high precision MFC timing class for Pentium or greater CPUs. (16KB)<END><br>10,hightime_src.zip<br>A high resolution time class that is a replacement for COleDateTime that does not use MFC. (12KB)<END><br>11,SRSS.zip<br>Code to help calculate sunrise and sunset times(20KB)<END><br>12,PerfTimer.zip<br>This class encapsulates QueryPerformanceCounter for high precision timing(3KB)<END><br>13,traycalendar.zip<br>A simple app that places a date in the system tray(62KB)<END><br>14,lineprint.zip<br>A line printer class(37KB)<END><br>15,PrintMechanism_src.zip<br>Learn how to implement print support in your applications.(6KB)<END><br>16,singlepage.zip<br>A Single Page Printing Framework(39KB)<END><br>17,printlib.zip<br>A general purpose printing class library(155KB)<END><br>18,printingmadeeasy.zip<br>Printing with MFC Made Easy(48KB)<END><br>19,print_preview.zip<br>Want to preview your printing without relying on the doc/view framework?(119KB)<END><br>20,printBmp.zip<br>Print Bitmaps Without Doc/View Framework(2KB<END><br>21,WinMgr_demo.zip<br>A Windows screensaver and boot manager(61KB)<END><br>22,address.zip<br>Address Book(201KB)<END><br>23,OnscreenKeyboard_src.zip<br>An onscreen keyboard for pen computing and touchscreens(126KB)<END><br>24,DJ_Recx.zip<br>Very basic implementation of Microphone to record sound using mmsystem(131KB)<END><br>25,CFile64_src.zip<br>A freeware MFC class to encapsulate the Win32 64 bit file system API.(15KB)<END><br>26,CPdh_src.zip<br>A collection of freeware MFC classes to encapsulate the NT Performance Counters.(24KB)<END><br>27,CSerialPort_src.zip<br>A freeware MFC class for Win32 serial ports.(18KB)<END><br>28,DtWinVer_src.zip<br>A comprehensive OS detection utility.(58KB)<END><br>29,DynData_src.zip<br>A collection of freeware MFC classes to encapsulate the Windows 95/98 performance counters.(10KB)<END><br>30,EnumPorts_src.zip<br>A freeware MFC function to enumerate serial ports.(7KB)<END><br>31,ShelExec_src.zip<br>A freeware utility to call the ShellExecute API(27KB)<END><br>32,NetworkPlay.zip<br>A small sample which uses Network Registry Access Functions to access a remote computer(13KB)<END><br>33,SysInfox_demo.zip<br>Some simple functions for system stats(34KB)<END><br>34,SysEvent.zip<br>WindowsNT Event Log Viewer(59KB)<END><br>35,SysMangr.zip<br>This article presents a comprehensive system control manager for NT(131KB)<END><br>36,CHKLM_src.zip<br>A Freeware MFC class to write to HKEY_LOCAL_MACHINE.(11KB)<END><br>37,CRegistryKey.zip<br>The Win32 Registry API is far too complex for simple tasks, and all the error checking gets in the way of the real work...(144KB)<END><br>38,registry.zip<br>Registry Class(5KB)<END><br>39,secdesc.zip<br>A set of classes to encapsulate the Win32 Security APIs(22KB)<END><br>40,iconservice.zip<br>This article demonstrates a service that uses the system tray to interact with the user.(14KB)<END><br>41,EnumNtSrv.zip<br>A Class for enumerating NT services and drivers(16KB)<END><br>42,CNTService_src.zip<br>A class framework for developing NT services in MFC.(41KB)<END><br>43,MyTop.zip<br>An article on listing and killing processes(125KB)<END><br>44,MCDump.zip<br>More description(s) about event log messages.(30KB)<END><br>45,XYNTService.zip<br>Make your MFC, VB, and other Windows programs behave like NT services.(4KB)<END><br>46,TrayIcons.zip<br>Minimize your application to system tray instead of normal taskbar(84KB)<END><br>47,doevents.zip<br>During long operations it's nice to allow your users to interact with the application. This article shows how to do this without using threads.(65KB)<END><br>48,InterProcessSync.zip<br>An application demonstrating process synchronisation and interprocess communication(141KB)<END><br>49,waiter.zip<br>Learn how to create new processes and how to efficiently manage them.(13KB)<END><br>50,SharedMemIpc_demo.zip<br>A client-server model using shared memory for interprocess communication(11KB)<END><br>51,ipc_wmcopy.zip<br>Demonstrates the use of WM_COPYDATA(94KB)<END><br>52,StartProcessesInOrder_src.zip<br>This utility uses very little system resources to launch apps base on a timer.(18KB)<END><br>53,threadpool.zip<br>A class to manage the thread pool(28KB)<END><br>54,CThread.zip<br>A class that allows the simple implementation of worker threads(1323KB)<END><br>55,Sync.zip<br>Synchronizing worker threads using 3 different methods(61KB)<END><br>56,PStat_src.zip<br>A Freeware generalized framework for executing a lengthy operation in a thread.(20KB)<END><br>57,TSynchro_src.zip<br>Implements a set of classes for thread synchronization.(2KB)<END><br>58,copypaste_dragdrop.zip<br>Basic Copy/Paste & Drag/Drop Support(33KB)<END><br>59,clipboard.zip<br>Simple Clipboard Class <br>简单的剪贴板类(15KB)<END><br>60,COleDataSourceEx.exe<br>Simplifying Clipboard Rendering with the COleDataSourceEx Class.<br>剪贴板数据处理类(88KB)<END><br>61,PasteFNames.zip<br>Copying File Names from Explorer<br>从Explorer中拷贝文件名(120KB)<END><br>62,keyboard.zip<br>VC4.2 style keyboard macro recorder for DevStudio 97(19KB)<END><br>63,CodeTmplEx.zip<br>Open CodeTmpl.txt command for CodeTmpl Add-In(142KB)<END><br>64,mergekw.zip<br>Keyword Merge Add-in for Visual Studio(61KB)<END><br>65,AppLaunch.zip<br>Application Launcher Add-in(41KB)<END><br>66,WorkspaceUtils170.zip<br>Workspace Utilties Visual Studio Add-in (version 1.70)(110KB)<END><br>67,QuickBookmarks.zip<br>QuickBookmarks - Easy way to navigate in your code(2KB)<END><br>68,template.zip<br>Code Template add-in for Visual C++ 5.0(18KB)<END><br>69,template_taylor.zip<br>Update to Code Template add-in for Visual C++(45KB)<END><br>70,template_sandy.zip<br>Code Template Add-in Enhancement(21KB)<END><br>71,vss_header.zip<br>SourceSafe Keyword Expansion Creator(2KB)<END><br>72,getdrivetypeexplorer.zip<br>GetDriveType enhancement(37KB)<END><br>73,cluster.zip<br>Determining Cluster Size(21KB)<END><br>74,compound.zip<br>Compound File Stream and Storage Manipulation(46KB)<END><br>75,OSDetect.zip<br>Detecting the windows version running on your machine(37KB)<END><br>76,FCompare.zip<br>CFileInfoArray: A class for gathering file information recursively through directories(54KB)<END><br>77,HardwareInfo.zip<br>System Hardware Information(27KB)<END><br>78,AppType.zip<br>Determine if an Application is Console or GUI(22KB)<END><br>79,ntservice.zip<br>A Class For Building An NT Service(37KB)<END><br>80,nt_serv_wiz.zip<br>NT Service App Wizard(205KB)<END><br>81,ServiceManager.zip<br>Windows NT Service Manager(181KB)<END><br>82,NTService1.zip<br>AppWizard to Create MFC Based Windows NT Service Projects(42KB)<END><br>83,perfstate.zip<br>Performance Statistics Class(37KB)<END><br>84,CRegKey.zip<br>CRegKey Registry Class(2KB)<END><br>85,RegistryWithEH.zip<br>Registry manipulation class with exception handling(3KB)<END><br>86,registry_koening.zip<br>A Class For Handling The Registry(39KB)<END><br>87,registry_ult.zip<br>Another Registry Class(34KB)<END><br>88,registry1.zip<br>CRegBinding - An alternative Registry Class(22KB)<END><br>89,sysres.zip<br>Getting free resource under Windows 95(5KB)<END><br>90,msgtracer.zip<br>Message Tracer(180KB)<END><br>91,dbgout.zip<br>Output(24KB)<END><br>92,terminator.zip<br>Terminator(83KB)<END><br>93,libdump.zip<br>LibDump (129KB)<END><br>94,mes_string.zip<br>Convert message ID to a string (2KB)<END><br>95,translate.zip<br>Translate Window Style (52KB)<END><br>96,wraptrace.zip<br>WRAPTRACE() - Long String Debugging Macro (2KB)<END><br>97,trace.zip<br>LogTrace - A DLL to log trace output to a file (10KB)<END><br>98,qprofile.zip<br>QProfile toolkit - a class to profile your code (8KB)<END><br>99,testprint.zip<br>Printing - Script Print Classes and a PrintFormEditor(125KB)<END><br>100,printform.zip<br>Printing - Script Print Classes and a PrintFormEditor(397KB)<END><br>101,formview.zip<br>Printing from CFormView(55KB)<END><br>102,class_library.zip<br>Printing Class Library (174KB)<END><br>103,printpreview.zip<br>Improved Print Preview Toolbar(56KB)<END><br>

Professional Assembly Language

Professional Assembly Language

***请支持开源*** 汇编大师Richard Blum的经典AT&T汇编教程英文原版(没有中文版) 下面是书中的介绍 Introduction Assembly language is one of the most misunderstood programming languages in use. When the term assembly language is used, it often invokes the idea of low-level bit shuffling and poring over thousand- page instruction manuals looking for the proper instruction format. With the proliferation of fancy high- level language development tools, it is not uncommon to see the phrase “assembly language programming is dead” pop up among various programming newsgroups. However, assembly language programming is far from dead. Every high-level language program must be compiled into assembly language before it can be linked into an executable program. For the high- level language programmer, understanding how the compiler generates the assembly language code can be a great benefit, both for directly writing routines in assembly language and for understanding how the high-level language routines are converted to assembly language by the compiler. Who This Book Is For The primary purpose of this book is to teach high-level language programmers how their programs are converted to assembly language, and how the generated assembly language code can be tweaked. That said, the main audience for this book is programmers already familiar with a high-level language, such as C, C++, or even Java. This book does not spend much time teaching basic programming principles. It assumes that you are already familiar with the basics of computer programming, and are interested in learning assembly language to understand what is happening underneath the hood. However, if you are new to programming and are looking at assembly language programming as a place to start, this book does not totally ignore you. It is possible to follow along in the chapters from the start to the finish and obtain a basic knowledge of how assembly language programming (and programming in general) works. Each of the topics presented includes example code that demonstrates how the assem- bly language instructions work. If you are completely new to programming, I recommend that you also obtain a good introductory text to programming to round out your education on the topic. What This Book Covers The main purpose of this book is to familiarize C and C++ programmers with assembly language, show how compilers create assembly language routines from C and C++ programs, and show how the gener- ated assembly language routines can be spruced up to increase the performance of an application. All high-level language programs (such as C and C++) are converted to assembly language by the com- piler before being linked into an executable program. The compiler uses specific rules defined by the cre- ator of the compiler to determine exactly how the high-level language statements are converted. Many programmers just write their high-level language programs and assume the compiler is creating the proper executable code to implement the program. Introduction However, this is not always the case. When the compiler converts the high-level language code state- ments into assembly language code, quirks and oddities often pop up. In addition, the compiler is often written to follow the conversion rules so specifically that it does not recognize time-saving shortcuts that can be made in the final assembly language code, or it is unable to compensate for poorly written high- level routines. This is where knowledge of assembly language code can come in handy. This book shows that by examining the assembly language code generated by the compiler before link- ing it into an executable program, you can often find places where the code can be modified to increase performance or provide additional functionality. The book also helps you understand how your high- level language routines are affected by the compiler’s conversion process. How This Book Is Structured The book is divided into three sections. The first section covers the basics of the assembly language programming environment. Because assembly language programming differs among processors and assemblers, a common platform had to be chosen. This book uses the popular Linux operating system, running on the Intel family of processors. The Linux environment provides a wealth of program devel- oper tools, such as an optimizing compiler, an assembler, a linker, and a debugger, all at little or no charge. This wealth of development tools in the Linux environment makes it the perfect setting for dissecting C programs into assembly language code. The chapters in the first section are as follows: Chapter 1, “What Is Assembly Language?” starts the section off by ensuring that you understand exactly what assembly language is and how it fits into the programming model. It debunks some of the myths of assembly language, and provides a basis for understanding how to use assembly language with high- level languages. Chapter 2, “The IA-32 Platform,” provides a brief introduction to the Intel Pentium family of processors. When working with assembly language, it is important that you understand the underlying processor and how it handles programs. While this chapter is not intended to be an in-depth analysis of the opera- tion of the IA-32 platform, it does present the hardware and operations involved with programming for that platform. Chapter 3, “The Tools of the Trade,” presents the Linux open-source development tools that are used throughout the book. The GNU compiler, assembler, linker, and debugger are used in the book for com- piling, assembling, linking, and debugging the programs. Chapter 4, “A Sample Assembly Language Program,” demonstrates how to use the GNU tools on a Linux system to create, assemble, link, and debug a simple assembly language program. It also shows how to use C library functions within assembly language programs on Linux systems to add extra fea- tures to your assembly language applications. The second section of the book dives into the basics of assembly language programming. Before you can start to analyze the assembly language code generated by the compiler, you must understand the assem- bly language instructions. The chapters in this section are as follows: xxiv Introduction Chapter 5, “Moving Data,” shows how data elements are moved in assembly language programs. The concepts of registers, memory locations, and the stack are presented, and examples are shown for mov- ing data between them. Chapter 6, “Controlling Execution Flow,” describes the branching instructions used in assembly lan- guage programs. Possibly one of the most important features of programs, the ability to recognize branches and optimize branches is crucial to increasing the performance of an application. Chapter 7, “Using Numbers,” discusses how different number data types are used in assembly lan- guage. Being able to properly handle integers and floating-point values is important within the assembly language program. Chapter 8, “Basic Math Functions,” shows how assembly language instructions are used to perform the basic math functions such as addition, subtraction, multiplication, and division. While these are gener- ally straightforward functions, subtle tricks can often be used to increase performance in this area. Chapter 9, “Advanced Math Functions,” discusses the IA-32 Floating Point Unit (FPU), and how it is used to handle complex floating-point arithmetic. Floating-point arithmetic is often a crucial element to data processing programs, and knowing how it works greatly benefits high-level language programmers. Chapter 10, “Working with Strings,” presents the various assembly language string-handling instruc- tions. Character data is another important facet of high-level language programming. Understanding how the assembly language level handles strings can provide insights when working with strings in high-level languages. Chapter 11, “Using Functions,” begins the journey into the depths of assembly language programming. Creating assembly language functions to perform routines is at the core of assembly language optimiza- tion. It is good to know the basics of assembly language functions, as they are often used by the compiler when generating the assembly language code from high-level language code. Chapter 12, “Using Linux System Calls,” completes this section by showing how many high-level func- tions can be performed in assembly language using already created functions. The Linux system pro- vides many high-level functions, such as writing to the display. Often, you can utilize these functions within your assembly language program. The last section of the book presents more advanced assembly language topics. Because the main topic of this book is how to incorporate assembly language routines in your C or C++ code, the first few chapters show just how this is done. The remaining chapters present some more advanced topics to round out your education on assembly language programming. The chapters in this section include the following: Chapter 13, “Using Inline Assembly,” shows how to incorporate assembly language routines directly in your C or C++ language programs. Inline assembly language is often used for “hard-coding” quick rou- tines in the C program to ensure that the compiler generates the appropriate assembly language code for the routine. Chapter 14, “Calling Assembly Libraries,” demonstrates how assembly language functions can be com- bined into libraries that can be used in multiple applications (both assembly language and high-level language). It is a great time-saving feature to be able to combine frequently used functions into a single library that can be called by C or C++ programs. xxv Introduction Chapter 15, “Optimizing Routines,” discusses the heart of this book: modifying compiler-generated assembly language code to your taste. This chapter shows exactly how different types of C routines (such as if-then statements and for-next loops) are produced in assembly language code. Once you understand what the assembly language code is doing, you can add your own touches to it to customize the code for your specific environment. Chapter 16, “Using Files,” covers one of the most overlooked functions of assembly language program- ming. Almost every application requires some type of file access on the system. Assembly language pro- grams are no different. This chapter shows how to use the Linux file-handling system calls to read, write, and modify data in files on the system. Chapter 17, “Using Advanced IA-32 Features,” completes the book with a look at the advanced Intel Single Instruction Multiple Data (SIMD) technology. This technology provides a platform for program- mers to perform multiple arithmetic operations in a single instruction. This technology has become cru- cial in the world of audio and video data processing. What You Need to Use This Book All of the examples in this book are coded to be assembled and run on the Linux operating system, run- ning on an Intel processor platform. The Open Source GNU compiler (gcc), assembler (gas), linker (ld), and debugger (gdb) are used extensively throughout the book to demonstrate the assembly language features. Chapter 4, “A Sample Assembly Language Program,” discusses specifically how to use these tools on a Linux platform to create, assemble, link, and debug an assembly language program. If you do not have an installed Linux platform available, Chapter 4 demonstrates how to use a Linux distribution that can be booted directly from CD, without modifying the workstation hard drive. All of the GNU development tools used in this book are available without installing Linux on the workstation.

Embedded C by Michael J Pont  pdf

Embedded C by Michael J Pont pdf

Embedded C by Michael J Pont pdf

[Apress - Pro ASP.NET 3.5 in C# 2008 2nd.PDF

[Apress - Pro ASP.NET 3.5 in C# 2008 2nd.PDF

As you no doubt already know, ASP.NET is Microsoft’s next-generation technology for creating server-side web applications. It’s built on the Microsoft .NET Framework, which is a cluster of closely related new technologies that revolutionize everything from database access to distributed applications. ASP.NET is one of the most important components of the .NET Framework—it’s the part that enables you to develop high-performance web applications. It’s not hard to get developers interested in ASP.NET. Without exaggeration, ASP.NET is the most complete platform for web development that’s ever been put together. It far outclasses its predecessor, ASP, which was designed as a quick-and-dirty set of tools for inserting dynamic content into ordinary web pages. By contrast, ASP.NET is a full-blown platform for developing comprehensive, blisteringly fast web applications. In this book, you’ll learn everything you need to master ASP.NET 3.5. If you’ve programmed with a previous version of ASP.NET, you can focus on new features such as LINQ (Chapter 13), ASP.NET AJAX (Chapter 32), and Silverlight (Chapter 33). If you’ve never programmed with ASP.NET, you’ll find that this book provides a well-paced tour that leads you through all the fundamentals, along with a backstage pass that lets you see how the ASP.NET internals really work. The only requirement for this book is that you have a solid understanding of the C# language and the basics of .NET. If you’re a seasoned Java or C++ developer but you’re new to C#, you may find it easier to start with a book about .NET fundamentals, such as Pro C# 2008 and the .NET 3.5 Platform, by Andrew Troelsen (Apress, 2007).

[Apress - Pro ASP.NET 3.5 in C# 2008 2nd (part 3)

[Apress - Pro ASP.NET 3.5 in C# 2008 2nd (part 3)

As you no doubt already know, ASP.NET is Microsoft’s next-generation technology for creating server-side web applications. It’s built on the Microsoft .NET Framework, which is a cluster of closely related new technologies that revolutionize everything from database access to distributed applications. ASP.NET is one of the most important components of the .NET Framework—it’s the part that enables you to develop high-performance web applications. It’s not hard to get developers interested in ASP.NET. Without exaggeration, ASP.NET is the most complete platform for web development that’s ever been put together. It far outclasses its predecessor, ASP, which was designed as a quick-and-dirty set of tools for inserting dynamic content into ordinary web pages. By contrast, ASP.NET is a full-blown platform for developing comprehensive, blisteringly fast web applications. In this book, you’ll learn everything you need to master ASP.NET 3.5. If you’ve programmed with a previous version of ASP.NET, you can focus on new features such as LINQ (Chapter 13), ASP.NET AJAX (Chapter 32), and Silverlight (Chapter 33). If you’ve never programmed with ASP.NET, you’ll find that this book provides a well-paced tour that leads you through all the fundamentals, along with a backstage pass that lets you see how the ASP.NET internals really work. The only requirement for this book is that you have a solid understanding of the C# language and the basics of .NET. If you’re a seasoned Java or C++ developer but you’re new to C#, you may find it easier to start with a book about .NET fundamentals, such as Pro C# 2008 and the .NET 3.5 Platform, by Andrew Troelsen (Apress, 2007).

[Apress - Pro ASP.NET 3.5 in C# 2008 2nd.PDF.part4

[Apress - Pro ASP.NET 3.5 in C# 2008 2nd.PDF.part4

As you no doubt already know, ASP.NET is Microsoft’s next-generation technology for creating server-side web applications. It’s built on the Microsoft .NET Framework, which is a cluster of closely related new technologies that revolutionize everything from database access to distributed applications. ASP.NET is one of the most important components of the .NET Framework—it’s the part that enables you to develop high-performance web applications. It’s not hard to get developers interested in ASP.NET. Without exaggeration, ASP.NET is the most complete platform for web development that’s ever been put together. It far outclasses its predecessor, ASP, which was designed as a quick-and-dirty set of tools for inserting dynamic content into ordinary web pages. By contrast, ASP.NET is a full-blown platform for developing comprehensive, blisteringly fast web applications. In this book, you’ll learn everything you need to master ASP.NET 3.5. If you’ve programmed with a previous version of ASP.NET, you can focus on new features such as LINQ (Chapter 13), ASP.NET AJAX (Chapter 32), and Silverlight (Chapter 33). If you’ve never programmed with ASP.NET, you’ll find that this book provides a well-paced tour that leads you through all the fundamentals, along with a backstage pass that lets you see how the ASP.NET internals really work. The only requirement for this book is that you have a solid understanding of the C# language and the basics of .NET. If you’re a seasoned Java or C++ developer but you’re new to C#, you may find it easier to start with a book about .NET fundamentals, such as Pro C# 2008 and the .NET 3.5 Platform, by Andrew Troelsen (Apress, 2007).

Pro ASP.NET 3.5 in C# 2008 2nd

Pro ASP.NET 3.5 in C# 2008 2nd

最As you no doubt already know, ASP.NET is Microsoft’s next-generation technology for creating server-side web applications. It’s built on the Microsoft .NET Framework, which is a cluster of closely related new technologies that revolutionize everything from database access to distributed applications. ASP.NET is one of the most important components of the .NET Framework—it’s the part that enables you to develop high-performance web applications. It’s not hard to get developers interested in ASP.NET. Without exaggeration, ASP.NET is the most complete platform for web development that’s ever been put together. It far outclasses its predecessor, ASP, which was designed as a quick-and-dirty set of tools for inserting dynamic content into ordinary web pages. By contrast, ASP.NET is a full-blown platform for developing comprehensive, blisteringly fast web applications. In this book, you’ll learn everything you need to master ASP.NET 3.5. If you’ve programmed with a previous version of ASP.NET, you can focus on new features such as LINQ (Chapter 13), ASP.NET AJAX (Chapter 32), and Silverlight (Chapter 33). If you’ve never programmed with ASP.NET, you’ll find that this book provides a well-paced tour that leads you through all the fundamentals, along with a backstage pass that lets you see how the ASP.NET internals really work. The only requirement for this book is that you have a solid understanding of the C# language and the basics of .NET. If you’re a seasoned Java or C++ developer but you’re new to C#, you may find it easier to start with a book about .NET fundamentals, such as Pro C# 2008 and the .NET 3.5 Platform, by Andrew Troelsen (Apress, 2007).新.net 3.5 c#宝典。共分四部分,与朋友共享!

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